War Thunder Russian Tanks

The Vickers-produced tanks were designated as the V-26. The Vickers 6-ton tank competed with several Soviet designs for the 'most suitable' tank design for Soviet use. One such competitor was the Soviet T-19 light tank, which had advantages over the Vickers design, but also disadvantages. The T-19 designer, S. Ginzburg, suggested for a 'hybrid. The German tanks excel in the later tiers, with the likes of the iconic Tiger and Panther tanks. Early into your War Thunder experience however, it’s the Russian tanks that steal the show. Ramming is a last resort tactic in War Thunder which consists of colliding or 'ramming' your vehicle into surface units, water units or enemy airplanes. Contrary to popular belief, ramming was used in World War II by all sides, in all battlespaces, but only as an extreme or last-resort act, due to the high danger to the ramming vehicle. The ramming party often hoped to survive this ordeal. phlydaily i play a russian tank 🅱️ut can only rush 🅱️ (war thunder) watch online hight quality video.

This page is about the Russian «Panther». For other uses, see Panther (Disambiguation). For other vehicles of the family, see Panther tank (Family).
ABRBSB
5.75.75.7
Class:
  • 2General info
  • 3Armaments
    • 3.1Main armament
  • 4Usage in battles
  • 5History
  • 8External links

Description

The ▂T-V (also seen as 'Panther' in-game) is a premium gift rank III Soviet medium tank with a battle rating of 5.7 (AB/RB/SB). It was available as a prize during the 2016 'Thunder League' eSports tournament, first as a giveaway prize for watching the Twitch stream, but then every Dog-Tag owner for the tournament earned one when the tournament prize pool reached its $50,000 goal. Though it has the external looks and automotive performance of a Panther Ausf. A, its firepower is of the in-game Panther Ausf. D due to the lack of APCR ammunition. Either way, as a premium Panther tank in-game, it can prove quite an opponent in the battlefield.

As with all other Panther-series medium tanks, it is best played in a supporting role or as a front-line offensive Tank due to its agility. The cannon mounted is more than forgiving and powerful enough to destroy any potential target, so use it to the tank's advantage; Long-range shooting is effective as the muzzle velocity is extremely high, owing to the long-barreled 75mm, the penetration values are more than capable of punching through any opposing armour, and the shell weight will, if the Shell penetrates, consistently deal decent amounts of Crew and Module damage, if not immediately make the target on combat ineffective.

This tank however, owing to its 'Mailbox' gun mantlet design, is not good combatant frontally, especially at its BR; many enemy tanks will find the gun mantlet a juicy target. Never engage in extended frontal skirmishes with enemy tanks; instead, use the Panther's high mobility as much as possible. Don't stay in one place as much as possible, shoot and scoot before the enemy can react shoot through the mantlet.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Hull60 / 40 / 40

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 80 mm (55°) Front glacis
60 mm (56°) Lower glacis
40 mm (40°) Top
40 + 5 mm Lower
40 mm (29-31°) 16 mm
Turret 100 mm (11°) Turret front
60-100 (7-80°) + 10 mm Gun mantlet
45 mm (24-25°) 45 mm (20-30°) 16 mm
Armour Sides Roof
Cupola 80 mm (15-61°) 16 mm

Notes:Ishqiya pakistani drama episode of 1 june 2020.

  • Suspension wheels and tracks are 20 mm thick. The interleaved suspension system allows the wheel to stack up, giving around 20 + 20 mm at places.
  • Unlike German Panthers, the T-V's lower side hull Schürzen plates are mostly missing. At the locations they exist on, they provide a 5 mm thick armour plate.
  • Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.
  • Belly armour is 16 mm thick.
  • A 30 mm RHA plate separates the engine compartment from the crew compartment.

Mobility

AB62 / 5 km/h
1 back
AB1 336 hp
AB29.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock UpgradedStockUpgraded
Arcade 62 544.8 1,085 1336 24.22 29.82
Realistic 55 5 619 700 13.82 15.63

Modifications and economy

AB10 000
SB5 300
Experts270 000
Research Aces870 000
2 × 100 / 140 / 160 %
MobilityProtectionFirepower
Tracks
Suspension
Brake System
Filters
Transmission
Engine
Parts
FPE
Crew Replenishment
Horizontal Drive
Adjustment of Fire
Elevation Mechanism
Smoke grenade
Artillery Support

Armaments

Main armament

9.6 → 7.4 s
Main article: KwK42 (75 mm)
75 mm KwK42 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 79 -8°/+20° ±180° N/A 22.85 31.62 38.40 42.47 45.18 9.62 8.51 7.84 7.40
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/42 APCBC 192 188 173 156 140 126
Sprgr. 42 HE 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/42 APCBC 935 6.80 1.2 14.0 28.9 48° 63° 71°
Sprgr. 42 HE 700 5.74 0.1 0.5 725 79° 80° 81°

Ammo racks

Ammo racks of the Panther D.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
79 77 (+2) 71 (+8) 62 (+17) 53 (+24) 44 (+33) 35 (+42) 31 (+46) 16 (+61)4 (+73) 1 (+78) Yes

Turret and large sides empty: 31 (+48)

Machine guns

10.4 → 8.0 s
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,700 (150) 900 N/A N/A

Usage in battles

The T-V, is a medium tank, which is a captured German panther A. The T-V offers good speed and handling, along with a great KwK42 7.5 cm (75 mm) cannon. The cannon is able to one shot any tank in game, assuming you are able to flank and shoot the enemy tank in the side of the hull or turret. Use the PzGr 39/42 round, this round offers 28.9 grams of explosive filler. When in combat, do not expose your sides or the sides and rear of your turret an enemy round will be able to penetrate and knock you out of the game.

The T-V has a good rate of fire of up to 7.8 seconds, which means every 7.8 seconds a round can be fired from the cannon. More rounds you fire, the faster you can knock the enemy tank out of the game. However, the T-V lacks any anti-aircraft protection, it does not offer any roof mounted machine guns which can help deter enemy attackers.

In-order to stay alive, long enough use the terrain and objects on the map to hide and keep your presence reduced. When in a shooting match with an enemy tank from the front angle your front plates toward them. This will allow for the enemy rounds to bonce off, mitigating the chances of a penetration.If an enemy round does indeed, penetrate the front either the driver and transmission will be knocked out or the ammunition in the front storage bins will be destroyed and possibly ammo racking the tank.

Pros and cons

War Thunder Russian Tanks

Pros:

  • Excellent cannon with great stock AP for common targets (eg. Tiger H1, Pz.IV H and M4A3E2) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity means flexible ammo setups.
  • Heavily armored frontal hull is immune to most guns at 5.7 like the 75mm Kwk 40, 88mm L/56 and 76mm M1.
  • Fast top speed and good hull traverse. Can get to positions in time.
  • Adequate gun depression of -8° adapts most terrains well.
  • Has RP and SL bonus due to it being premium

Cons:

  • Gun mantlet is only 100mm, a huge and well-known weakspot to shoot at. 76mm Sherman, Pz.IV G / H / J, Tiger H1 can easily penetrate it.
  • Side ammo racks are prone to detonation when hit.
  • Terrible reverse speed of only -4 km/h, can get the player killed.
  • No access to APCR meaning it struggles to deal with 6.0+ tanks frontally like Ho-Ri, Tiger II (H) and Ferdinand.
  • Very identical appearance to the German Panthers will get it team-killed a lot in sim
  • Weak side armor gets penetrated easily by Russian APHEBC (mixed battle). Cannot angle too much.
  • Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.
  • High profile for a medium tank makes it harder to hide.
  • Roof armour of 16 mm is vulnerable to M2 Brownings which are widely seen on American planes.
  • Although heavily armored, it can still get frontally penetrated by common British tanks like the Sherman Firefly.

History

Captured equipment

War Thunder Russian Tanks Reddit

In World War II on the Eastern Front, the Soviets captured a lot of equipment from the German army that was either left behind or repaired after being damaged in combat. The Soviets then utilized this captured equipment against their former users in the war. This practice is not exclusive to the Soviets, as the German military also used a variety of captured equipment such as Shermans and multiple Soviet tanks.

The types of equipment the Soviet captured were guns, clothing, material, and armoured vehicles. Some of the tanks the Soviets captured were Panzer IIIs, StuG IIIs, Panzer IVs, Panthers, and even the Tiger I and II heavy tanks. The Soviets employed some of the captured tanks in their own combat ranks, such as the Panzer IIIs as the T-III, and even the Panthers under the designation T-V (or T-5).[1]

Combat usage

The Soviets usage of the Panthers in their ranks is actually quite rare due to a few reasons, the Panthers were difficult to maintain and with a lack of logistics from the Soviet industry, there would be a shortage in spare parts, ammunition, and fuel. Several commanders of the 4th Tank Army had a low opinion of employing enemy tanks, due to these reasons. They suggested that if necessary, they should make use of the Panzer IVs (T-4) instead for the same role. Nevertheless, the 4th Tank Army ended up using the Panther tank in their own ranks, the only recorded usage of Panthers in a Soviet tank unit.

The Panthers were given to most notably the 62nd Guards Heavy Tank Regiment and the 51st Independent Motorcycle Regiment. The units were only given intact Panthers which were to be used until they broke down, at wich point the Panthers would be abandoned and the unit refitted with better, more reliable tanks. The units using the Panthers were very aware of the Panther's defects, especially its weak final drive which is the tanks most common mechanical issue. Despite that, one incident reported that a Panther unit was able to travel 600 km through unfavorable terrain and battle before breaking down with an engine fire (with Panther's final drive's life expectancy only being 150 km). The units did not suffer fuel deficiency due to their usage of other gasoline-run Lend-Lease vehicles, giving them more gasoline than a typical Soviet tank unit. The unit also solved their spare parts issue, by simply scavenging a second, worn-down Panther for parts to fix a more intact one.[1] There was an attempt to ease the ammo issue by adapting the turret to hold the 85 mm D-5 gun on the Soviet's T-34-85, but this did not go through, possibly due to the inevitable end of the war.[2]

In the battlefield, the Panthers were repainted with very prominent paint jobs and Soviet emblems to avoid being targeted by friendly units with more common Soviet tanks such as the T-34. The Panthers were used by the Soviets all the way, up to early 1945. After which the remaining Panthers are either stored away at collection points or sent to the scrap yard. Romania received 13 Panther tanks from the Soviet Union in May 1946 which served until 1950.

Media

Skins
Sights
Images
  • Historical photo of the Soviet-captured Panthers. Note that the very left one is the one seen in-game.
Videos
The Best Tier 3 Russian tank: the T-V (USSR) - Ash
T-V (USSR) Tank Review - NUSensei

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. 1.01.1EnsignExpendable. 'Soviet Panthers.' For the Record. WordPress, 9 Oct. 2013. Web. 22 Jan. 2017. Website
  2. Tank Archives. 'Re-arming German Tanks.' Archive Awareness. Blogger.com, 20 May 2013. Web. 22 Jan. 2017. Website


USSR medium tanks
T-28 T-28 ·T-28E ·T-28 (1938)
T-34-76 T-34 (Prototype) ·T-34 (1940) ·T-34 (1941) ·T-34 (1st Gv.T.Br.) ·T-34 (1942) ·T-34E STZ ·T-34E
T-34-57 T-34-57 ·T-34-57 (1943)
T-34-85 T-34-85 (D-5T) ·T-34-85 ·T-34-85E
T-34-100 T-34-100
T-44 T-44 ·T-44-100 ·T-44-122
T-54 T-54 (1947) ·T-54 (1949) ·T-54 (1951)
T-55 T-55A ·T-55AM-1
T-62 T-62 ·T-62M-1
T-64 T-64A (1971) ·T-64B
T-72 T-72A ·T-72AV (TURMS-T) ·T-72B ·T-72B (1989) ·T-72B3
T-80 T-80B ·T-80U
T-90 Т-90А
Trophies/Lend-Lease ▂T-III ·▂T-V ·▂M3 Medium ·▂M4A2 ·▂МК-IX 'Valentine'

USSR premium ground vehicles
Light tanks BA-11 ·RBT-5 ·BT-7 (F-32) ·T-26 (1st Gv.T.Br.) ·T-26E ·T-126
Medium tanks T-34 (Prototype) ·T-34 (1st Gv.T.Br.) ·T-34E ·T-34-57 (1943) ·T-34-85E ·T-34-100 ·T-44-122 ·T-55AM-1 ·T-72AV (TURMS-T)
▂M3 Medium ·▂M4A2 ·▂T-III ·▂T-V ·▂МК-IX 'Valentine'
Heavy tanks SMK ·T-35 ·▂MK-II 'Matilda' ·KV-1E ·KV-2 (1940) ·KV-2 (ZiS-6) ·KV-122 ·KV-220 ·IS-2 'Revenge' ·IS-6 ·T-10A
Tank destroyers BM-13N ·BM-8-24 ·SU-57 ·SU-76D ·SU-76M (5th Gv.Kav.Corps) ·SU-85A ·SU-100Y ·SU-122P ·Object 120
SPAA ▂Phòng không T-34 ·ZUT-37

Retrieved from 'https://wiki.warthunder.com/index.php?title=T-V_(USSR)&oldid=87472'
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War Thunder Russian TanksTanks
This page is about the Soviet light tank T-26 (China). For other uses, see T-26 (Family).
ABRBSB
1.01.01.0
Class:
  • 2General info
  • 3Armaments
    • 3.1Main armament
  • 4Usage in battles
  • 5History

Description

The ␗T-26 mod. 1939 is a rank I Chinese light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.91 'Night Vision'. It is identical to the Soviet T-26.

General info

Survivability and armour

Hull15 / 15 / 15

The armour of the T-26 is almost non-existent, making it the worst aspect of this vehicle. Armour is flat and thin on all sides. Do not expose yourself to enemy fire. Crew placement is not lined up from the front, meaning shells without HE filler can take up to 3 shots before being destroyed. Beware of HMGs and autocannons, since they will be able to penetrate your armour.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 15 mm (22°) Front plate
7 mm (64-80°) Front glacis
15 mm (6-52°) Lower glacis
15 mm (21-23°) Top
15 mm (0°) Bottom
15 mm (0°) Top
15 mm (12°) Bottom
10 mm Hull
6 mm Rear
Turret 15 mm (13-15°) Turret front
15 mm (5-44°) Gun mantlet
15 mm (17-19°) 15 mm (17°) 10 mm

Notes

  • Suspension wheel is 10 mm thick while tracks are 15 mm thick.
  • Belly armour is 6 mm thick.

Mobility

AB34 / 4 km/h
1 back
AB174 hp
AB17.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock UpgradedStockUpgraded
Arcade 34 49.8 141 174 14.39 17.76
Realistic 31 4 80 91 8.16 9.29

While being a light tank, its mobility is one of a medium/heavy tank. The top speed is very, very low for a light tank, combined with the low power to weight ratio given by its weak engine, the T-26 has poor acceleration and speed on most surfaces. It can reach around 30 km/h only on hard, flat surface, after a long, uninterrupted acceleration period. With even a small turn the speed will drop significantly. The narrow tracks significantly reduce its off-road mobility in muddy, sandy or snowy maps. Despite the tracks being short and far apart, the T-26 still has slow hull traverse and often needs a forward/backward jerk to start turning properly. Reverse speed is also very poor (-4 km/h), which cannot save you from most bad situations.

It will eventually take you where you want to be, provided that you are a very patient player, choose your route well, and avoid too many tricky turns.

Modifications and economy

ABfree
SBfree
180
Experts1 000
Research Aces80 000
10 / 10 / 10 %
MobilityProtectionFirepower
Tracks
330
20
40
Suspension
Brake System
360
20
40
Filters
Transmission
Engine
720
30
80
Parts
FPE
Crew Replenishment
Horizontal Drive
330
20
40
45mm_AP_1942_ammo_pack
330
20
40
Adjustment of Fire
360
20
40
Elevation Mechanism
540
20
60
Artillery Support
720
30
80

Armaments

Main armament

3.8 → 2.9 s
Main article: 20-K (45 mm)

The 20-K is the typical Soviet rank 1 gun. Players should get used to it since it will be your main armament up until rank 2. The APHEBC round has a good amount of HE filler, meaning penetrating shells will do good damage, sometimes even one-shotting enemies. In longer ranges, shells begin to lose penetration and accuracy; it is not made for sniping. Try to bring ~10-15 BR-240SP (pure AP shells) for heavier targets. This gun is very forgiving to beginners, with its very fast reload speed and turret traverse.

War Thunder Russian Tanks
45 mm 20-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 205 -6°/+22° ±180° N/A 15.2 21.1 25.6 28.3 30.1 3.77 3.34 3.07 2.90
Realistic 9.5 11.2 13.6 15.0 16.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-240 APHEBC 70 68 59 50 42 35
BR-240SP AP 73 71 62 52 44 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-240 APHEBC 760 1.43 1.2 9 29.26 48° 63° 71°
BR-240SP AP 757 1.43 N/A N/A N/A 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
Visual
discrepancy
205 202 (+3) 197 (+8) 187 (+18) 177 (+28) 167 (+38) 157 (+48) 139 (+66) 121 (+84) 103 (+102) 79 (+126) 61 (+144) 29 (+176) 1 (+204) No
Ammo racks of the T-26 (China)

War Thunder Russian Tanks Vs German

Turret empty: 157 (+48)

Machine guns

10.4 → 8.0 s
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,890 (63) 600 N/A N/A

Usage in battles

Combat tactics

The T-26 is definitely best suited to a more support role, flanking the battlefield and finding a good position to support your teammates from, the 45mm cannon has very good characteristics with its rounds (APHEBC, AP) being able to deal fair damage to enemy vehicles from short and long-range and the fast reload allowing for quick adjustment of aim between shots, this allows the T-26 to be a highly effective flanking vehicle if a good camping spot is found, however, the limited gun depression (-6°) will affect which positions are usable, keeping long-range is certainly an effective way to avoid taking damage. The T-26 is also usable at closer ranges for brawling with enemy vehicles, but it should be kept in mind that the thin armour on the T-26 (≤15mm) will leave the vital modules of your vehicle such as your crew, gun & powerplant (engine & transmission) at risk of taking damage, the mobility of the T-26 is also lesser than many of its counterparts which could potentially put it at risk in a brawling scenario, on the other hand, the T-26's good reload (3.77 - 2.9s) will usually give it an upper hand if you can survive the first shots against an enemy vehicle.

Due to the top speed of the T-26 being less than many other vehicles at its BR (30 km/h), it will usually arrive in the battlefield after the fighting has already begun, this has the advantage of arriving after your team has already identified many targets, and also meaning that you will not be in the front line of attack, this will usually allow for you to last a bit longer than players who rushed the centre of the battlefield, alternatively, it is also less likely that you will reach capture points before they are capped by your faster teammates although there are cases where you can help capture a contested point.

The lack of armour is really something to be kept in mind, even some machine guns (8 mm, 12.7 mm) will be able to go through you thickest pieces of armour (15mm), due to this you want to be trying your best to avoid enemy vehicles getting the first shot, driving undercover is advisable to avoid being spotted and if you spot an enemy vehicle it would be best to engage and destroy them as soon as possible to avoid them becoming a threat, due to the lack of effective armour, aircraft can also be a risk, again, staying in cover will make it more difficult for enemy vehicles to spot and engage your T-26.

In terms of the T-26's gun, there are 2 round options, the APHEBC round has 70mm best effective penetration as well as 29.26g of TNT equivalent explosive, this will allow for this round to penetrate most armour at this BR and also have good post pen damage if the fuse is set off. Second round type is an AP round, this has 73mm best effective penetration but lacks any explosive filler, this makes its post pen damage less effective than the APHEBC round. More information on these two ammunition options can be found in the 'ammunition' section above.

It is also worth keeping in mind that the T-26 only has a reverse speed of 3 km/h, this is something to remember when driving into potential enemy fire.

Specific enemies worth noting

Pz.II- These speedy, autocannon armed German tanks extremely dangerous. Their fast firing 20 mm autocannons all absolutely shred your armour, and they have better mobility. Generally, it is advised not to engage them, but if you are forced to, then make sure you get off the first shot. The good thing about the Panzer II is that it doesn't have much armour, so you can easily penetrate and knock it out with a single shot. Another tactic is to have a teammate with you, preferably a mobile light tank like the M22 or the BT-5. Your ally can distract the Panzer while you can use your gun to destroy it.

Pros and cons

Pros:

  • Great firepower; the stock shell has 70 mm maximum penetration and 32g TNT which can frontally penetrate and one-shot many tanks it will face
  • During an up-tier situation it can still effectively penetrate tanks like the B1
  • Massive ammo capacity and fast reload time is good for new players learning to manoeuvre and fire

Cons:

  • Very low survivability; the armour is thin, not angled and is only 15 mm max
  • Easily frontally penetrated by anything like the Pz.II, Pz.III and even heavy machine gun
  • Three crew members packed tightly together significantly reduces survivability
  • Poor mobility overall; low top speed limits its manoeuvrability around the battlefield, a weak engine doesn't allow it to climb hills
  • Narrow tracks slows it even more in desert maps like Sinai or snowy maps like Frozen Pass
  • An extremely slow reverse speed of only -3 km/h is typically fatal as it cannot back away from danger in time
  • Average turret rotation combined with the sluggish hull traverse makes extremely difficult to respond to flankers quickly
  • Average -5° gun depression limits its potential in hilly terrains
  • Some ammo is stored inside turret which tends to explode when hit

History

Development

The T-26 light tank design is derived from the British Vickers 6-ton tank. In the early 1930s, a Soviet buying committee travelled to Britain and purchased tanks, tractors, and cars for use in the Soviet Union, of which the Vickers tank was chosen. Fifteen twin-turreted Vickers tank arrived into the Soviet Union in May 1930, equipped with only machine guns. Four more Vickers were delivered at the end of 1930, these being the single-turret variants with a 47 mm gun, and the deliveries were finished by 1932. The Vickers-produced tanks were designated as the V-26.

The Vickers 6-ton tank competed with several Soviet designs for the 'most suitable' tank design for Soviet use. One such competitor was the Soviet T-19 light tank, which had advantages over the Vickers design, but also disadvantages. The T-19 designer, S. Ginzburg, suggested for a 'hybrid' tank to be built off the features of the T-19 and the Vickers tank. But in January 1931, intelligence picked up that Poland bought up many foreign tanks from Britain and France with a license to mass-produce them. This information pressured the Soviet military council to adopt the foreign tanks into Soviet usage; thus, the Vickers 6-ton tank, under the designation T-26, was accepted into service on February 13, 1931 as a mainstay of the Red Army's armoured forces.

Although outclassed later in the war, it was considered one of the more successful and widely produced tank models in the 1930s. It, along with the BT light tanks, composed of the majority of Russia's armoured forces in the late 1930s. It weighed just a little under 10 tons, had 15 mm thick armour in front, with a 45 mm 20-K gun, and had a crew of three people. The Bolshevik Factory in Leningrad was the first factory to start producing the T-26 from June 1931, and production of the tank lasted from then until 1941.

Variants

During its production life, many variants were made for different purposes, up to 53 different ones to fit different roles, though only 23 would see service in production. Such designs included changes like a twin-turreted version (some with only machine guns and some with cannons), command tanks, added armour, artillery tanks (such as the T-26-4), flamethrower tanks, remote-controlled tanks, or just armoured carriers to tow artillery and such. Others were simply modified variants of the normal variants such as the T-26E, which was the base single-turreted T-26 design with 30-40 mm appliqué armour made during the Winter War to make them more resilient against the Finnish anti-tank weapons.

Thunder

All these tanks produced from 1931 to 1941 made up a total of 10,300 tanks, and 1,701 other variants of it, for a total of 12,001 units produced.

Combat usage

In 1937-39, a period of high tensions between the USSR and Japan, the Soviets provided 88 T-26 M33 tanks to China. The T-26, which along with the BT tanks, would constitute three-quarters of the Soviet tank force at the start of its war with Germany in 1941, had been developed from and was very similar to the Vickers 6-ton tank, a model which China had previously bought from Britain. With 20 of those tanks, mostly the Vickers Mark E armed with a short 47 mm gun, fighting with the 1st and 2nd Tank Battalions around Shanghai in 1937, is where most had been lost to the Japanese. The T-26s that came after appear to have been radio-equipped. They were assigned to the 1st Tank Regiment, which had elements attached to the new 200th (Motorised) Division, the first such division in the Chinese army. The 200th division, with at least nine T-26s, was deployed to Burma in the spring of 1942. Most of its tanks were believed lost in that campaign, although they acquitted themselves well. Other T-26 elements saw action in China proper throughout the war.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • Standard Soviet T-26: T-26
  • Premium Chinese T-26 No.531: T-26 No.531

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China light tanks
Type 63-I ·Type 62 ·ZBD86 ·PTL02
American ␗M8 LAC ·␗M3A3 Stuart ·␗M5A1 ·␗M24
Soviet ␗T-26 ·T-26 No.531 ·␗PT-76

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