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The War Thunder CDK allows players to recreate some of their favorite historical locations, new missions and also unleash their creative potential with 3D vehicle modeling. Many famous and iconic machines have been constructed by numerous skilled modelers within the community and their work is truly something spectacular to behold. Today we would like to share once such remarkable creation and gain some insight to the processes, steps and evolution of such a project.
Try out Snozzeltoff's Lighting F.1 yourself! Download it here.
Tell us a little bit about yourself, your experience with War Thunder and how you came to choose the Lightning as your subject?
I have been a player of War Thunder for just over a year and have always had a keen interest in planes and tanks but specifically WW2. I began as a Tanker but after climbing the German tech tree I made the switch to planes.
I work professionally as a freelance 3D artist and once I saw the War Thunder CDK I knew I had to get involved. I knew wanted to work on a Jet aircraft as that was the goal I was working towards with climbing the British tech tree. After looking into the War Thunder forums I could see the love for British jets including the Hawker Hunter, Avro Vulcan and the English Electric Lightning. With the development of 1.53 I knew the Hunter was already in development so I decided the Lightning was the aircraft to make. Being War Thunder I wanted to use the earliest produced Lightning, the F1. It does have hard points for air to air missiles but I ignored those as that definitely isn't something happening in War Thunder.
War Thunder full game (English) PS4 Game and Legal Info War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. On June 6th we celebrate the anniversary of the Allied landing in Normandy. D-Day was the largest sea landing in history, it began the liberation of France from Nazi occupation. The landing in Normandy opened the Western front in Europe and brought the anti-Hitler coalition significantly closer to Victory in World War II.
How did you design and construct the aircraft?
To create the aircraft I researched a lot of images and photos of the aircraft via Google Image search, I also found blueprint style images that also had cross section cut out drawings. I often use www.the-blueprints.com - It is probably one of the biggest blueprint websites available. From these images I could begin modelling using 3Ds Max.
Over time the overall shape is constructed and only when I'm happy with all the main components do I then start to build in the details. I cannot give an exact time scale for the whole project as I was doing this in my spare time without running a timer.
After the modelling comes the UV unwrap. Imagine a cube and unfolding that into a 2D shape, you can then draw onto that template and create the texture of the aircraft.
This is a copy of the texture for the lightning. The black lines are the polygon lines of the unfolded object.
The model is unwrapped in 3Ds Max and then the template of the model is then saved out as an image to be imported into Photoshop. Any 2D drawing package would do the job really but Photoshop is the program of choice for most artists. There are all sorts of methods but it just takes time to build it all up in layers and keep adding the details. Halfway through the texture creation, War Thunder changed the rendering engine to the new Dagor one that now ran PBR (Physically Based Rendering). This meant tweaking my texture but mostly the normal map RGBA channels.
What references did you use when experimenting with the CDK?
All of the modelling and texturing details were well documented on the War Thunder Wiki pages. I'd read through it all multiple times to get the process and set up right in my head before modelling began. Without the details on the Wiki I don't think I would have attempted to create anything, but because it was there it made the whole process a lot easier.
Following the information in the Wiki I created the damage model for the aircraft as well as the LODs (Level Of Detail). This geometry is a lot simpler and uses less polygons. Everything has to be named specifically and pivot points and rotation values set. All details were listed in the Wiki which really helped, including the diagram to calculate the central mass lift. Following the detailed wiki I was able to set the plane up for War Thunder quite easily with minimal problems. Although the Jet Flame information is not detailed in the Wiki I was able to make an educated guess on the setup of this based on the GunFire set up and get my jet flame working in game.
Did you face any issues during the process?
With my experience in this field of work I didn't encounter many issues, only when I was done and trying to cross the finish line by exporting the model into game did I have problems. All tools to get the model into game are supplied in the CDK, it should have been seamless but it wasn't. For some reason the CDk plugins for 3Ds Max would not work properly on my machine, it would always cause 3Ds Max to crash. I asked for help on the forums whilst I investigated the problem. Understandably there was no response on the forum, this is because there was no problem with the plugins, it was something particular about my machine setup. After trying other machines running 3Ds Max and the plugins, all worked perfectly. So I went back to my old machine for exporting purposes, doing this allowed me to get the Lightning into game. The only part I'm trying to get working before releasing the model on War Thunder Live is having the full PBR textures working on user created content.
Any plans on what's next?
Hopefully it'll be released onto War Thunder Live soon and anyone can have a fly of the BAC Lightning F1. Unfortunately it won't have the performance of the Lightning as currently user content has to use an existing flight model, in this case I have used the MiG-17.
About the War Thunder CDK:
|The War Thunder Content Development Kit (CDK) is an official set of tools that allow you to create your own user generated content for use in War Thunder. If you have ever wanted to design your own aircraft 3D models, custom maps, missions and skins, the CDK is an extremely useful tool for putting your own personal work into War Thunder and allowing you to use your creations in game.|
The War Thunder Wikipedia has a range of articles spanning the CDK’s features and will help you to produce a variety of content and assist you to getting your creations in War Thunder:
We are looking forward to see and try your creations!
The War Thunder Team
Best general combat simulator out there
It is rare for a game to be able to offer multiple play modes and feature a variety of vehicle classes, War Thunder somehow makes it all work. This title has something to offer for everyone.
Vehicle combat frenzy
Besides three different overarching classes of vehicle to operate, users can play in one of three game modes arcade, realistic, and simulated battles.
War Thunder is a free to play vehicular combat game that allows people to take to the skies and engage in dogfights. People can also sail the seas and engage in naval combat, or engage in land combat in their choice of a tank, or piloting a helicopter.
Arcade mode is the mode most comparable to traditional multiplayer matches, with teams of up to 16 players trying to complete an objective like king of the hill, or team deathmatch.
Realistic mode offers more realistic physics in the game and has players play in more of a historical battle mode. Finally, simulator battles are the hardest of the three due to visibility restrictions, and realistic physics being used. War Thunder also allows people to create custom battles.
Custom battles differ from normal modes, because the creator, can set restrictions on what can be used, and what maps are played, also custom battles can have a password restriction set up. War Thunder only has a couple of shortcomings, some users have had issues with War Thunder resetting their keyboard bindings. Others have reported technical issues with people not being able to log in.
Where can you run this program?
This game is available on PC if you are running Windows, Mac, or Linux operating systems. Also, it is available on the PS4 and Xbox.
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Is there a better alternative?
World of Warships is better if you are looking for just a naval simulator. If you are looking for an air, sea and land sim, then this is the best program available to the public.
With multiple vehicle and battle modes, War Thunder feels like three separate games, rather than just one, and that’s a great feature.
Should you download it?
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Yes, War Thunder offers its users a variety of play and vehicle modes which helps keep the game feeling fresh.
- Multiple battle modes
- All types of vehicles
- Combat simulation
- Cross-platform capabilities
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- Limited vehicle count
- Key mapping issues
- Visual glitches
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