This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Soviet Aircraft in War Thunder usually have machine guns with a high rate of fire and quite low ammunition capacity, which can. People over from going headon with the Russian line, or come equipped with a small number of large-caliber cannons. Soviet planes are often known as being 'jack of all trades, but master of none.' Users have reported War Thunder crashes when launching the game, and it seems that these crashes are caused by render options. If War Thunder is crashing on your Windows 10 computer, you might want to set render to DirectX 9 from launch options. Users have also reported that turning on Vsync fixes issues with crashing.
- War Thunder 'Ixwa Strike' - Changelog A new line of South African ground forces, the first Variable Swept Wing jet and over 30 new vehicles are joining the game! New location, tactical air-to-surface missiles and a pilot HUD along with new graphical effects, gunfire sounds for aircraft, and much more!
- The North American Aviation T-6 Texan is an American single-engined advanced trainer aircraft used to train pilots of the United States Army Air Forces (USAAF), United States Navy, Royal Air Force, Royal Canadian Air Force and other air forces of the British Commonwealth during World War II and into the 1970s.
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War Thunder Datamine 1.98
|aktuell||17:41, 5. Nov. 2018||1.576 × 780 (425 KB)||Maintenance script(Diskussion Beiträge)||Importing file|
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I will update this post with future changes until we get the update.
184.108.40.206 (second dev server) → 220.127.116.11 changes:
- New DM: YP-38.
- Lang line moved from menu_debriefing to _missing: 'debriefing/battletasks';'Battle Tasks'
- AGM-12B, AGM-12C, AS.20, AS.30: modification description now calls them missiles instead of rockets.
- Rb24 changed in some languages to RB24.
- RB24J modification description added.
- Lang line added for the 7.62 mm Ksp 39 machine gun (used on the Strf 9056).
- Multifunctional menu on consoles and wheelmenu is now no longer hidden for us plebs.
- Challenger 2 (2F): Dorcherster is now Tier IV instead of III and locked behind the ESS modification, rep cost increased by 10 SL in AB/RB, and by 20 SL in SB, some of the modifications' cost increased, some lowered, 7.62 mm L37A2 machine gun is now tied to the Dorchester mod.
- All the new toys received their own image instead of the WIP one.
- F-104A (CN), F-104G (CN): country of origin is now ROC.
- WW2 era Italian ships: country of origin is now Kingdom of Italy.
- Helena: Total crew count: 868 → 1188, minimum crew count: 260 → 356.
- 'explosionImpulseThreshold': 5.0 → 370.0
- 'explosionImpulseDistanceThreshold': 100.0 → 50.0
- Smoke from pylons will now be there a little longer.
- 70 mm guns received their own flame effect.
- Lyddit (40 and 47 mm British ground cannons + naval cannons use it): TNT equivalent: 1.0 → 1.1.
- F-104 (all): thrust increased at sea level and 3000 kph (TAS).
- Lynx AH Mk. I: removed the 4 Stingers from its 20 mm Oerlikon + 4 AGM-114B Hellfire loadout.
- A 129A, AH-1G, AH-64A, AH-64A Peten, Bo-105 PAH-1, Bo-105 PAH-1A1, F-104G (both), G-Lynx, AH Mk. 1, Mi-24 (all), Sea Hawk (both), Tiger UHT, UH-1 (all): received code for the new loadout system. (I think the weaponConfig stands for that)
- AH-1Z: loadout system changes: TOW2 icon changes.
- AH-64D: loadout system changes: 8 Hellfire loadout: AGM-114B changed to K.
- B6N (all): turret received deadzones, animation of breaking wings, stabs and fins refined.
- Bf 109G-10: user skins are now available.
- F-104 (all), F-4E/EJ, F3H-2, Mirage IIIC, Scimitar: animation of breaking wings and tail refined.
- Phantom FG.1: removed line: ' 'thisIsFakeDM': true ', DM completely rewritten.
- Su-7B: received line: ' 'thisIsFakeDM': true ', DM completely rewritten.
- French Cyrano, British AI (Hunter F.6, F.9, Lightning F.6) radar: ' 'pitchStabLimit': 30.0 ' line removed.
- MAS 500-4: can no longer spawn 3 times.
- Sparviero: center of gravity shifted.
- Sparviero, PG-02, PGH-2: hydrofoils' data rewritten.
- M3 Stuart, M3A1 Stuart (both), M3A3 (CN, FR, IT): got new 15 mm thick armour plates.
- Strf 9056: received cartridge ejecting.
- 9P157 Khrizantema-S: radar deploy time is now 3 seconds, 'designationFromBody': true → false.
- 80 mm Type 91 launcher: mass 18.7 kg → 7.7 kg, changed from Mistral to Type 91, explosive type: HBX → Comp-A, expl. mass: 1.11 kg → 0.6 kg, warmup time: 5 sec → 4 sec, lost the proximity fuse, end speed lowered: 1000 m/s → 650 m/s, ir seeker buffed, lock angle: 38° → 40°, track rate: 20G → 12G.
- Lots of naval weapons' max aim distance changed.
- S-3K rocket: max distance: 2 km → 5 km, pen increased: 300 mm → 500 mm.
- JM61A1, M61, M61A1: now overheats slower.
- Calabria: added new damaged floor objects.
Source: Original link
- War Thunder 1.89 Dev Server Datamine
us_adats_bradley am_1_mauler germ_flarakpz_1 me_264 ussr_9p149 ussr_skr_groza_1943 uk_stormer_hvm hunter_f6 uk_cruiser_southampton jp_type_16 ah_1s j5n1 jp_t14_class jp_type_t1_1941 jp_type38_1944 jp_karotei_type2 jp_abtei_pr1 jp_abtei_pr4 jp_sehatei_mod1 jp_type5_escortboat jp_no1_ch2 jp_no4_ch8 jp_kusen_tei_13_1944 jp_t51b jp_type_11_pt_15 jp_escort_chikugo_class jp_destroyer_mutsuki jp_destroyer_fubuki jp_destroyer_yugumo jp_destroyer_akizuki jp_cruiser_kuma jp_cruiser_kako jp_cruiser_agano jp_cruiser_furutaka jp_t14_class_mod01 jp_pg02 jp_destroyer_kiyoshimo it_c1_ariete it_of_40_mtca fr_leclerc_s1 fr_amx_30_roland fr_amx_30_super f-86k_late Edit 1: A2D re_2002_early Edit 2: euro_hot3 euro_atgw3 spike_er us_aim92_stinger rocket_90ssm_1b_launcher cannon2a42…
- FOR THE LAST TIME. THE DEV SERVER IS SUBJECT TO CHANGE
War thunder as a game, has been around for 6 years. During this time, Dev servers release before patches go live. A DEV server is for things that are IN DEVELOPMENT. It seems every patch people forget how the DEV server works and that things on the DEV server aren't final. Its been 6…
- XP Changes, and the HOTS Dev Philosophy
About a week ago I was talking to some other people on this reddit about why the Hots team doesn't make too many changes or too large changes at once because it doesn't lead to a stable game environment. Too many to too drastic changes at the same time might either completely dumpster a character/characters…
© Post '1.98 changes after the second dev server' for game War Thunder.
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War Thunder 1.98
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