- War Thunder German Tree
- Best German Aircraft War Thunder
- German Aircraft War Thunder
- War Thunder German Aircraft Guide
- War Thunder German Aircraft Tree
- War Thunder German Tech Tree
- War Thunder Germany
The best upcoming skins this month See all. I must say that unlike the ground battles, the aerial battles generally go very well, in fact, I used to use light fighters before and it was fun even without considering the type of ammunition, however, one day I started using heavy aircraft and I like and even the average bombers amuse me, the problem is that I never know which ammunition is the best for me, and as Eftwyrd says, in the. The Henschel Hs 129 was a World War II ground-attack aircraft fielded by the German Luftwaffe.The aircraft saw combat in Tunisia and on the Eastern Front. A key requirement of the original specification was that the aircraft be powered by engines that were not in demand for other designs. Crash Course: Ground Attack Aircraft - War Thunder Official Channel Pages in category 'Strike aircraft' The following 120 pages are in this category, out of 120 total.
War Thunder German Fighters and Heavy Fighters Guide by Blitzkrieg5
I WILL NOT INCLUDE THE JU-87s OR He-111/Ju-88 in…… YET.
Hello. This will be a guide I will be making to help new players to master the German aircraft available in War Thunder. I hope this guide will be as useful to new players and maybe even the more experienced players will learn something from this.
Service Ceiling : How high your plane can go.
Energy retention : How long can the aircraft keep the energy (Speed) it got from a dive, etc.
Boom and Zoom (BnZ): A tactic where you convert altitude to speed by diving to attack a target below then climbing with gained speed back to safety.
First of all, the advantages and disadvantages of your aircraft.
-BEST climb rate of ALL PISTON ENGINE FIGHTERS
-BEST dive speed of ALL PISTON ENGINE FIGHTERS
-Good Service ceiling
-Good energy retention
-Potent weaponry at rank 4 onwards
-EXTREMELY POTENT WEAPONRY LEVEL 13 ONWARDS. (G-6 is a prime example. 30mm cannons on later planes are extremely potent.)
-Interesting weaponry (Unlike USA, which only have BROWNING MG for ALL planes except the F4U-1C corsair and a few late war jets, Germany have some unbelievably fun (Not the most rewarding) weapon such as 50mm cannons and even a 75mm cannon (Will be introduced in some patch SOONtm.)
-Good high speed initial turning.
-Only aircraft capable of jet hunting
-Poor turning at low speed
-Extremely high repair costs at higher levels (Due to said 1 hit kill ability)
-Extremely skill dependent (It is more difficult to master. Unlike spitfire where you only need to turn circles all day)
-Vulnerable engine (Personal experience, if it differs from your experience, tell me)
-Fragile. It is around middle in durability. (Russian IL-2 or US P-47s and Corsairs are quite durable)
Aircraft- Reserved aircraft.
The first aircraft you get are Bi-planes. They are extremely maneuverable and can turn extremely well with little energy lost. However, they are slow and poor at climbing but it doesn’t matter. Since everybody else are using Bi-planes anyway .
This plane will be the starting point of the German Messerschmitt tech tree and it is a nice plane. Dunno why they used a plane made by HEINKEL to start the tech tree off………
-Decent speed for its level…. Which is ZERO
-No speed limit lock ups.
-In higher level games, your low speed leaves you vulnerable
-Compared to the blatantly OP RU reserves, there is not much you can do.
Tactics and tips:
Use this plane until you are comfortable with the controls because the lower levels are the most forgiving. You can play around with it and stuff up as much as you like until you get bored (No repair fee). This plane is enjoyable as a level 0 and will hopefully help you get the hang of the game.
-All Bi-planes EXCEPT RUSSIAN WHEN AVOIDABLE
-ALL I-15 SERIES, ALL I-153 SERIES Bi-planes.
(Those THINGS are extremely OP with their FOUR machine gun armament and over the top maneuverability, I-153 is even more dangerous due to the infamous ShKas machine guns which can outpower every other MG in lower level games. Identify the ShKas machine gun by its humming sound (Like a minigun) and large amount of tracers flying EVERYWHERE)
The only way to beat them is to use their advantage against them, their speed. The game devs (Maybe as a balancing thing temporarily made the plane vulnerable to locking up on high speed. Simply make a sharp dive and pull up. If you are lucky, the enemy plane will go over 500km/h and the plane will lose ALL controls and plummet. Remember, all other Bi-Planes don’t have this weakness, so use this against the Russian Bi-Planes ONLY.
Level 1-3………. Italian tech tree.
DO NOT GET THOSE TRASH. Only get the Falco and advance down the Messerschmitt tech tree. (If you MUST have the italian tree, not much I can help you with, I literally cried my way though six level because of them…. and He112 isn’t out yet when I did the first 6 level. Enjoy the grind)
Level 1-3 German tech tree
Firstly, if you have the Falco, hire another crew and place the falco there, you can now use 4 panes per battle. (YAY ).
Falco gameplay is extremely similar to that of He-51, it is slightly stronger and faster in exchange for a bit of maneuverability.
These planes are unique and they require time to master. There are three variants and I strongly recommend buying all of them as they can prepare you for later.
First Variant: 2x 7.62 MG17 machine guns, they might seem to be exactly the same to the He-51 because they are…… But, you plane is faster than a He-51 and you can begin practising BnZ tactics.
-Better climb rate
-Better diving speed
-Maneuverable for mono-plane
-Less maneuverable than Bi-plane
-Not the biggest improvement in terms of firepower
-Unfortunately, THE WORSE LEVEL 2 (Hurricanes and Ishaks dominate. And of cause the Hayabusa is the best )
Tactics for first He122.
You are now in a mono-plane. They are not as agile as a Bi-plane, so avoid turn fighting (Turn and burn, TnB) against Bi-planes at all cost. Due to aileron lockups when over 500km/h, NEVER DIVE TOO HARD
Level 3 He-112
Second variant: 1x 20mm cannon
-CANNON (Quickly take a shot at target, if you are lucky, you could destroy it in 1-10 shots)
-Maneuverability, not a spitfire, but it will do
-CANNON…. (When you reload, you will realize that cannons’ have a high reload time. 35 seconds, I think. You MUST INVEST IN RELOAD SKILL. (Late game German planes use ALL cannon loadouts.)
-No “Backup” weapon
Tactics for the second He-112
Play it just like the first variant. But remember you dont have any MGs, so if you go dry on Ammo, you will need to wait a lot longer. Make sure to make the shots count because the gun is also slow firing. This plane can also help you learn to play the Yak-9T or Airacobra/Kingcobra series due to the slow firing nose mounted cannon. ONE MORE THING, THIS PLANE WILL LOCKUP AT 500km/h +.
Level 4- Heavy fighter
Congratulation of reaching level 4. There are 3 useful aircraft for you to choose from at this level and the first one I will talk about will be the BF110 heavy fighter. This plane, as you can see have TWO engines, not one. The plane from this line are HEAVY FIGHTERS. They have heavy firepower on the front but sacrificed mobility for it, bear in mind that the heavy fighters are FAST, they simply cant turn circles like other fighters.
-4 MGs and 2 MG FF 20mm cannon, most powerful aircraft of its level by brute force.
-Maneuverable for a TWIN ENGINED PLANE
-Even though your maneuverability is good for a TWIN engine fighter, it is not good enough to stand toe to toe with fighters
-Poor durability, it will cause a lot of “WTF” moments
This plane is faster than the He112 as of 1.29 patch, making it even more useful in BnZ, however, when you dive upon a target, the speed can make you miss your shot as your plane turns like a beached whale when going above 600km/h. The 2 MG FF cannons unfortunately have self destruction rounds, so they will not fly as far as other rounds. But, they are still powerful enough to severely damage or kill anyone you hit.
This plane represents the pinnacle of the Heinkel He112 series and have firepower rivalling the famous BF-109 E. This plane generally handles the same as the first two He112, but the added firepower is extremely noticeable (Until your cannon runs dry) and you are now truly capable of killing targets in 1 BnZ attack without effort. However, this plane is still inferior to the famous spitfire.
-Good mix of cannons and MGs, this is a extremely reliable loadout
-Access to Mine shell HEI ammunition in Air to Air belt
-Maneuverability, not the best, but it will have to do
-Not the best for its level
– AILERON LOCKUPS
This plane handles like all the other He112s but with added firepower. DO NOT DIVE TOO HARD. THIS PLANE LOCKS UP AT HIGH SPEED TOO.
Level 4- Mc202 Folgore
This is an Italian fighter and it is the only good one. If you have spare lions, feel free to advance down the Italian tech tree and unlock this plane. Avoid playing the Saettas because they are AWFUL. However, this plane is capable of holding its own against high level enemies if you know what you are doing because it is an excellent all rounder and can adapt to almost any role. This is still commonly used in my high level setup and does get enough kills to even pull me back to profit if I lose an expensive plane.
Mc202: 2x 7.62 Breda-SAFAT machine gun + 2x 12.7mm Breda-SAFAT machine gun.
-Decent Climb rate
-Cheap to repair
-Good mobility all round
-Slightly underwhelming firepower
-Jack of all trades…. MASTER OF NONE
Unlike other German fighters from the Heinkel tree, this plane is a nice tuner at high speed and can climb well. The armament might be slightly underwhelming but it’s mobility allows you to “Cling” onto the target if the target does not have enough energy tp helicopter away. Overall, this plane allows you to do all sorts of stupid stuff and lets you get away with it… (Sometimes). In skilled hands, this plane is extremely potent and with some luck, even JETS can be hammered by this aircraft. (ME ) You can always climb at the start of the game to nail a bomber or two, then BnZ at unsuspecting aircraft or turn fight others. Just avoid turning against ZEROS or SPITFIRES, BnZ them instead.
Level 6 (Gap between level 4-6)
Level 6- BF 109
Firstly, I must congratulate you for staying with the German tech tree through the horrible level 1-5. But, your grind will be awarded by THIS aircraft, the BF-109 E-3. This plane is great. Good speed combined with EXCELLENT maneuverabilty and heavy firepower means this plane will dominate most other opponents. This plane is the ONLY BF-109 I would suggest doing turn fighting in because it handles exceptionally well when turning, even when comparing to Spitfires. However, this plane cannot out turn those ZEROS (Obviously )
BF-109: 2x 7.62mm Mg17 + 2x 20mm MG FF cannon
-Excellent firepower. This cannon in my opinion is superior to the Spitfire’s Hispano-Suiza cannon
-Excellent turn rates
-Excellent speed (Like ALL German fighters)
-Great energy retention
-Maintains control at steep dives (Begins to lose control only at 600 km/h)
-You will not want to play your old planes
-You will get carried away because this plane is epic
-You still cannot turn with ZEROS (Obviously )
BnZ and Turn fight. It is your choice. I found BnZ more effective against lone targets but if you wish to, you can still turn fight because this plane will let you get away with most engagements. This plane is great at “Rolling Scissors” and I often found myself gaining the upper hand quickly. However, speed is life and it is a better choice to saty high and pick on targets below at your leisure as this ensures your survival. At the beginning of the game, fly as high as possible and intercept enemy bombers or other high flying fighter. Never equip bombs because it will only serve to distract you from your goal, TO KILL AS MANY ENEMY AS POSSIBLE.
Level 6- Dornier 217 heavy fighter
There are two level 6 heavy fighter and it is directly after the Bf110. This plane have even more firepower than the BF110 but it sacrificed mobility for 2 more nose mounted 20mm MG FF cannons, thus making it even more lethal against any enemy unlucky enough to be caught in the line of fire from this cannon. Speed is great, but it threw turn rates straight outta the window and handles like a bus.
Dornier 217: 4x 7.62mm MG17 + 4x 20mm MG FF cannon
-FIREPOWER. Nothing on its level can rival this plane in terms of firepower. Nobody have 4 MG FF cannon and 4 MG17 machine guns
-Large magazine size for those MG FF cannons. This means more kills and less reload
-Some what decent speed
-Some what decent dive
-Decent/Good climb rates
-You are the size of a barn house
-You are big, but not that durable
-STUPID TURRETS, they almost do NOTHING unless you man it yourself. And even if you do, 90% of the time, you WILL die
-Mobility……… You turn like a bloody truck with flat tires.
-Annoying self destroying shells………
Unlike BF-110. this plane is unwieldy at speed, so I strongly suggest you avoid attacking fighters unless they are distracted. With the speed, climb rate and firepower, use it like how it is used in real life, as a bomber hunter (Zestroyer). This plane with its great firepower, good top speed and climb rates can be used to accustom yourself to the Me410s or the level 7 version of the Dornier Do 217 heavy fighter Remember, use this plane as a bomber hunter, not a fighter. Your role is to intercept enemy bombers and not to attack smaller, and more agile fighters. Only attack other fighters if you do not see any enemy bombers.
Level 7- BF109 F-4/F-4 Trop
The BF-109 F-4 and its cousin, the F-4 Trop are both level 7 fighters. These two planes are agile, only capable of being out turned by dedicated turn fighters such as spitfires and ZEROS (Obviously ) but it completely thrash the ZERO and spitfire when it comes to speed and climb rate, which is the main advantage of ALL level 6+ German fighters and these two plane shows it. The firepower of these 2 planes are more than adequate even though ypu lost 1 MG FF cannon, you now have a nose mounted MG151/20 20mm cannon which in my opinion is more effective than the 2 MG FF cannon. With its excellent combination of speed, climb rate, dive speed and mobility, you will often find yourself on the top of the leaderboards in each game.
BF-109 F-4/ F-4 Trop: 2x 7.62mm MG17 + 1x 20mm MG151/20 cannon
-Excellent climb rates
-Excellent diving speed
-Excellent energy retention
-Great Service ceiling
-Weaponry concentrated in the nose (weapons mounted on wings must be set to converge at a certain distance so the projectile from the weapons in both wings “Meet” at a certain location (Eg. 500m). However, weapons in the nose have no such need and can preform to 100% potential regardless of distance. Making it easier for your shots to hit your mark.)
-Other than not being able to out turn a zero, I can think of any……… I think is now happy……….
This plane excels at high altitude engagements, however, those are rare in arcade as most people enjoy hanging out on the deck turn fighting. This can be used to your advantage as you will be able to “Camp” at the higher altitude and collect free bomber kills with little or no resistance. Any enemy making a VERTICAL climb directly towards you should be targeted after it begins to slow down and stall as stalling will make him an extremely easy to kill target. With your speed, you can Boom and Zoom (BnZ) any targets turning on the deck a will. If you do BnZ, make sure you DO NOT stay on the target’s tail and follow as you will lose a lot of speed doing so. Instead, fly straight after you have taken a shot and ignore any enemy evasive maneuver, just fly straight. If any fighter is to pursue you, simply level your aircraft out and press “Shift” and watch the distance increase. Remember, with speed, you can simply fly away from your target. No need to get him off your tail because you would be long gone by the time he can get a good aim on you. (Presuming you done a BnZ attack)
Turn fighting is also a valid option as you have an excellent turn time. However, I am against turn fighting as it will leave you vulnerable to other BnZ players even if you managed to kill your target.
Level 7- Dornier Do 217 (Level 7 version with 4 MG151/20)
(Don’t have the plane…. And 1.29 economy kinda put me off buying new planes, sorry guys. I will see what I can do.)
Coding sample questions. Level 7- Ju-87 “Stuka” G series
Yes, I know I said I will not include Ju-87s yet. But this plane is so good that I MUST mention it. This plane, unlike other Stukas, don’t have bombs. But instead, it have 2 wing mounted 37mm anti-tank cannon. And you guessed it, it is a extremely powerful “Heavy fighter”. This plane can be used against tanks, but in arcade, I found that to be a waste of its potential so I somewhat decided to hit a B-17 with it one day and in 2 burst (4 rounds), the B-17 shattered like his dream to survive the game……….
Junkers Ju-87 “Stuka G-1/2: 2x 37mm BK37 anti tank cannon
-Deceptive plane. (People will attack you head on so you can one shot them)
-Starts at bomber altitude
-37mm cannon (Most of the time 1 hit kill
-AWESOME LOOKING PLANE
-Quite maneuverable for a bomber
-It handles like a Stuka…. Slow….
-You bleed speed like no tomorrow. You will not be able to turn more than 3-4 times before stalling
-No Stuka siren (Yes, you don’t hear the beautiful sound every time you dive)
-EXTREMELY LIMITED AMMUNITION. (6 shots for G-1. 12 shots for G-2. This is more or less a “Fun” plane. Not a world beater)
Fly around in arcade, 1 shot kill people and laugh. No need for much tactics. Try to keep your altitude without losing your speed and attack enemy bombers on the same alt as you. Preferably H6K4 (THIS GUY WONT BE PLEASED ) or PBY-Catalinas since they are BIG and SLOW. B-17s can also be targeted if you do see it. Use it against enemy bombers will maximise your success Remember, this is a “Fun” plane. More or less a novelty item and not a “Main” fighter.
Level 8-9 (For Heavy Fighters. The lv8-9 planes are practically the same)
Level 8- Me410 “Hornet”
The Me410 Hornet series are heavy fighters, thus they belong in the heavy fighter line after the Dornier Do217 night fighters. These aircraft are fast and packs a big punch. There are 7 Me410 spread out between level 8-10. But the difference between the level 8-9 ones are negligible. Once again, this plane is a heavy fighter and it excels in attacking bombers, or simply vaporizing enemy fighters that charge at you head on. There are three variant of the level 8 “Hornet” and each have their own playstyle.
Me410 (Ground attack) : 2x MG17 machine gun + 2x MG151 cannon + ASSORTMENT OF BOMBS
Me410 (Bomber destroyer) : 2x MG17 machine gun + 4x MG151 cannon (NO BOMBS)
Me410 (Troll plane) : 1x 50mm BK5 ANTI TANK GUN
I enlarged the speciality of each variant of the planes.
-Many Variants. If you like them, you can fill your line-up with them
-Decent climb rate
-Excellent diving speed
-Bomber destroyer version is almost the strongest
-50mm troll gun can destroy medium tanks or bombers in 1 hit
-Good bombload on ground attack version of plane
-Bad turning speed
-REALLY BAD TURNING SPEED AFTER A DIVE
-50mm troll gun have a problem registering a hit
With the Ground attack version of the Me410, you can aim for “First Strike” in the mission due to your high speed and good payload of 2x 500kg bombs. 500kg bombs can destroy any ground target and have a useful splash radius. If you intend to attack destroyers, DROP ONLY ONE because one will destroy the destroyer. You have decent frontal armament and can strafe AA and Artillery to gain more exp/ lions. You can also fly away with the speed you gained and regain altitude and fight as a heavy fighter until your bombs are back.
With the bomber destroyer version of the Me410, your role is to intercept as many bombers as possible, your 4x MG151/20 cannon will instantly vaporize any fighters coming in for a head on pass. At the start of the game, it is strongly advised that you gain altitude to at least equal to the bomber spawn point. Ignore any fighters below as you WILL NOT hit them due to the plane being a brick. Your prime targets are slow but armored bombers like B-17, B-25, B-24, PBY and H6K4. You can out run most enemies, so if you are tailed, simply hit the accelerator and run.
Find a plane large enough and close the range to guarantee a hit. YOU WIN…………. The 50mm cannon can practically one shot. But sometimes it can be quite random and doesn’t do what you want, that’s why I said close the range so that if the first shot miss, you can follow up with a second and third shot. This plane handles like all the other Me410s.
Level 9- BF-109 G-2
This is the last of the BF-109 before level 13 and you will be impressed by this plane. It is practically a F-4 on steroids and it handles perfectly. It only loses little energy after dive and combined with the good combination of two machine gun and 1 cannon, this plane can dominate the match if used correctly. Compared to the F-4, I think that the G-2’s engine seems more durable and less likely to get lit on fire. The speed is practically the same and the climb rate is also practically the same. So if you just finished using the F-4 or F-4 Trop, you will find yourself right at home as the characteristic of the plane is almost the same as the F-4s.
BF109 G-2: 2x MG17 machine gun + 1x MG151/20 cannon
War Thunder German Tree
-More durable engines
-Excellent turning time at high speed
-Excellent climb rates
-Excellent diving speed
-Great service ceiling
-Armament concentrated in the nose
-Cant out turn a ZERO
The tactics for this plane is exactly the same as the tactics for the F-4 and F-4 trop. BnZ= Win. Speed and alt= Survival
Level 10- Me410
This plane is the last of the Me410 multi-role heavy fighter tree, it is the most powerful plane in terms of armament and only surpassed in firepower by two BEASTS (Bf-109 G-6, Me262) and can even put the Yak-9 or Mig-15 to shame. The handling of the aircraft is the same as the other Me410s and this plane’s forward armament will instantly kill or torch the enemy’s plane if they are caught in front of the cannons of this plane. However, this is a cannon only plane and have a longer reload time then the other aircraft. With its lethal combination of 2 Mg151/20 and 2 30mm MK103 cannon you can now lay waste to all bombers any time you want.
-EXTREMELY POWERFUL WEAPONS
-Excellent diving speed
-Bad turning speed
-REALLY BAD TURNING SPEED AFTER A DIVE
This plane is practically the earlier bomber destroyer Me410 on roids. Play this plane as you like the play the earlier Me410 as this plane handles exactly the same as the earlier variants. Except with MUCH more firepower.
Taking to the skies in War Thunder can be an intimidating prospect. While the basics of flight are simple to pick up, the game’s airspace is chock full of more experienced aviators just itching to fill your bird full of holes – which makes learning those advanced combat techniques for yourself feel like a tall order. But before setting out on a quest of aerial mastery, there’s a more immediate problem facing you – which plane should you pick?
Some players are drawn to fast fighters that dart across the skies, featherlight in their aerobatic performance but concrete in their firepower. Others will be besotted with the singular explosive potential of bombers, wreaking havoc on the ground forces that lie vulnerable below. Some may be struck by the sheer novelty of helicopters and their support functions in an aerial raid.
We’ve got you covered on all these fronts, with our picks of the very finest aircraft War Thunder offers collected here in one simple list. Take note, though, that success in a dogfight is not so much about the plane, but the player. A good pilot in a bad plane is sure to defeat a bad pilot in even the most over-powered aircraft. Use this guide to support, but not define, your piloting, and find out which aircraft is right for you. Look out for our expert combat flight sim guidance in the future.
Now that the ailerons are adjusted and the pre-flight checks complete, get ready for…
The Best War Thunder Planes
- Spitfire Mk 24
- F-4C Phantom II
- Arado Ar 234
- Bf 109 B-1
The B-29 is called the Superfortress for a reason. The propeller-powered big brother to the infamous B-17 Flying Fortress, this American bomber is among the most powerful in all of War Thunder, and designed with one sole function in mind – to drop huge payloads quickly from a great height. The sheer volume of bombs dropped on the battlefield is likely to cause rampant devastation, and a high cruising altitude provides a layer of safety from many weaker fighters.
A well-timed release can wipe out half the enemy team
Like all heavy bombers, its manoeuvrability is poor, and the weight of its payload means a long time will be spent climbing to its optimum altitude. Two Browning heavy machine guns offer some defences, but any competent enemy pilot will know to pick you off from afar rather than come into your range. Its massive footprint also makes it a stark target in the sky for fighter pilots and ground vehicles alike, tired of the rain of hellfire you’re unleashing from above.
But when you’ve reached the appropriate height, get ready to become the star of the show. A well-timed release can see half of the opposing team wiped out in a single bombing run.
SPITFIRE MK 24
Best German Aircraft War Thunder
An instantly recognisable classic of the RAF, this British fighter’s greatest strength is its speed. Packing a Rolls-Royce Griffon engine that not only provides incredibly high agility and fast altitude climbing, but also brings a flair of style to the battle, opposing planes struggle to shake the Spitfire loose, and its high acceleration suits it perfectly to booming and zooming – diving on an opponent and opening fire from high altitude, before climbing back to a higher level for safety.
Ground assault: Read our guide to the best War Thunder tanks
Stick to high altitudes where you can leverage the power of its engine, and maintain your speed at all costs. Slowing down will scupper its formidable turning speed and roll rate, leaving you susceptible to the higher firepower of other aircraft. When played well, the Spitfire Mk 24 is a regular scourge of the skies.
F-4C PHANTOM II
There’s something ineffably awesome about the words ‘jet fighter’. The speed, the power, and the engineering prowess all make this class of aircraft particularly tantalising. And no aircraft better meets your expectations of a jet than the F-4C Phantom II.
Fast altitude-climbing, and a top speed that pushes Mach 2
From the US, this jet opts for heavy armaments and speed to excel as a brute of the air. Excellent acceleration, fast altitude-climbing, and a top speed that pushes Mach 2, combined with a 20mm cannon, sidewinder rockets, and bombs, this plane can take on just about any role in the battle – and switch between them on the fly. Opposing MiG fighters tremble before its speed and collapse under its crosshair.
However, the aircraft suffers in its manoeuvrability. Large and heavy, its turn rate is poor and makes for an open target. Enemy aircraft will try to fly circles around you at low speeds and landing the aircraft can be a tricky feat in itself – keep in mind its quick deceleration.
ARADO AR 234
If you’re keen to jump inside the cockpit of a bomber, but aren’t impressed with the dawdling speeds of heavy brutes, the German Arados 234 B-2 is here for you. The first jet bomber to ever grace the world’s skies, the Arado is quick, compact, and easy to fly, thanks to intuitive elevator controls. Combined with a limited payload, it’s perfect for tactical bombing – quickly dropping above a target, before swiftly climbing to a safer altitude.
Wavey garms: These are the best War Thunder skins
With no armament to fend off attacking fighters, you’ll be relying solely on its payload for kills, so make effective use of them – the aircraft can carry a maximum of three bombs, and can only release them in two loads. Totally devoid of armour, this isn’t a bomber suitable for testing new tricks, but one used to rigorously perform a specific, swift plan of attack.
Helicopters in War Thunder get a bad rap. Some dismiss them as useless gimmicks that do more to upset the balance of a team than pull their own weight, while others claim they’re too often used in air battles rather than for the anti-ground offensives they’re tailored for. But if used effectively, helicopters can decimate enemy ground vehicles, clearing the way for allied forces to swoop in and push forwards. The best of them is the AH-1Z.
Miniguns, rockets, and Hellfire missiles can be combined into one loadout
This American attack helicopter is one of the fastest in the game and has a massive selection of arms to boot. Miniguns, rockets, and Hellfire missiles can be combined into one loadout to cause havoc at medium range, and unlockable flares and a missile approach warning system provide defences to help you evade enemy fire.
German Aircraft War Thunder
Like most helicopters, its biggest challenge is its ease of control. Keep its nose level during tight turns to avoid spinning, and remain at high altitudes to scope out a target. Its deadliness makes it a priority target for the enemy – so stay out of trouble.
An increasingly popular choice, and a stalwart fighter amongst mid-tier aircraft, the Italian G.56 has a light frame fitted with a powerful DB 603 engine. Excelling in both boom-and-zoom fighting and turn fighting, at any altitude, it can quickly snap round to dip out of losing battles without losing speed. A humongous ammunition supply also means you can haphazardly spray while performing graceful manoeuvres at speed, without worrying about where the bullets for your next encounter will come from.
Blitzkrieg better: Check out the best World of Tanks mods
Without an altitude advantage with which to govern the speed and flow of the dogfight, you’ll struggle to leverage any of the G.56’s advantages. And make sure to make good use of the aircraft in combat. A massive repair cost will have you squirm each time its decimated husk makes its way back to your hangar.
Among low-tier fighters, the Yak-3P faces little competition. The Russian aircraft’s three 20mm nose-mounted machine guns can rip through the sides of any aircraft that meets it, and high acceleration, coupled with significant energy retention, will see you performing manoeuvres that its British and American counterparts could only dream of. Climb high above the enemy to dive upon them, turn generously to evade fire, and attack targets at an angle to save precious bullets from your minimal ammo count.
Three 20mm nose-mounted machine guns can rip through enemies’ sides
The Yak-3P’s downfall is its durability. Easily catching fire, and rapidly diced to bits by the more powerful cannons of Spitfires, be wary of plunging headfirst into the fray. Adrenaline junkies will rip its wings apart performing more outlandish manoeuvres at high speeds, and its engine will overheat often.
Its bright red colour scheme not only looks dashing, but will inspire the revolutionary fervour of your Soviet comrades – although that’s probably less important than its bare-knuckled stats.
BF 109 B-1
War Thunder German Aircraft Guide
If you’re looking for a beginner aircraft to ease you into the mechanics of dogfighting, you can’t go far wrong with the Tier 1 German airborne icon, the Messerschmitt Bf 109 B-1. Agile and nippy, this plane can climb altitudes quickly and perform sharp turns with ease, using its great energy conservation to out-manoeuvre enemy aircraft. Maintain your speed, and lean into its forgiving stability to run circles around your opponent.
War Thunder German Aircraft Tree
Peri-scoped: These are the best World of Warships mods
War Thunder German Tech Tree
With no armour to speak of, the aircraft isn’t cut out for withstanding persistent damage, but can hold its own against the relatively feeble firepower of other low-tier planes. Its two 7.92 mm machine guns are unremarkable, and will require a good long spray to send down pretty much any target with body-shots, so aim for the pilot and use the BF 109’s stable shooting to focus your fire.
War Thunder Germany
If talk of these metal birds has tickled your cravings for aerial combat, you can download War Thunder and play for free right now.