Eve Online The Magic 14

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Eve Uni

Skills

Skills and learning
Starting skills
Basic skills
Support skills
Fitting skills

Skills by categories

Armor
Corporation Management
Drones
Electronic Systems
Engineering
Fleet Support
Gunnery
Missiles
Navigation
Neural Enhancement
Planet Management
Production
Resource Processing
Rigging
Scanning
Science
Shields
Social
Spaceship Command
Structure Management
Subsystems
Targeting
Trade

Star plus old serials list. These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills and fit more advanced modules.

The list has been grouped to match the in-game Skill categories. Some of the skills below are useful in your early days only to use some basic modules; others will increase your ship's performance directly and should be trained up to level II or III relatively fast. Where applicable which races of ship commonly benefit from a skill are included in parenthesis, but understand that the racial bonuses of a ship are not always a limiting factor of advanced player choices.

Take a look at the skill descriptions to see how they would help you, but understand that the description text does not always reveal the variety of useful skills and modules it unlocks as you train higher. There may be some overlap with the The Magic 14 in this list also. Try using an application like EVE Fitting Tool that lets you see how a ship's attributes are affected by skills. EveMon is another popular program that will let you plan skill training for your character. These and other useful programs and websites are linked in the 3rd Party Tools article.

  • 20Recommended basic skillplans

Armor

  • Hull Upgrades : 5% bonus to armor hit points per skill level.
  • Mechanics : 5% bonus to structure hit points per skill level.
  • Repair Systems : 5% reduction in repair systems duration per skill level.

Drones

  • Light Drone Operation : 5% Bonus to drone damage of light drones per level.
  • Medium Drone Operation : 5% Bonus to drone damage of medium drones per level.
  • Drones : Can operate 1 drone per skill level.
    • This is a crucial 'gateway' skill, and training to level III is required for the Light and Medium skills mentioned above. Levels IV and V open up a wide variety of other crucial support skills.
  • Drone Avionics : Drone control range increased by 5000 meters per skill level.

Electronic Systems

  • Electronic Warfare (Caldari) : 5% less capacitor need for ECM and ECM Burst systems per skill level.
  • Frequency Modulation : 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors,Tracking Links, Remote Sensor Boosters and Target Painters per skill level.
  • Long Distance Jamming : 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors, Tracking Link, Remote Sensor Boosters and Target Painters per skill level.
  • Propulsion Jamming : 5% reduction to warp scrambler, warp disruptor, and stasis web capacitor need per skill level.
  • Sensor Linking (Gallente) : 5% less capacitor need for sensor link per skill level.
  • Target Painting (Minmatar) : 5% less capacitor need for target painters per skill level.
  • Weapon Disruption (Amarr) : 5% less capacitor need for weapon disruptors per skill level.

Engineering

  • Capacitor Systems Operation : 5% reduction in capacitor recharge time per skill level.
  • CPU Management : 5% Bonus to ship CPU output per skill level.
  • Electronics Upgrades : 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
  • Energy Grid Upgrades : 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
  • Power Grid Management : 5% Bonus to ship's PowerGrid output per skill level.
  • Weapon Upgrades : 5% reduction per skill level in the CPU needs of weapon turrets, launchers (aka missiles) and smartbombs.
Eve

Fleet Support

Leadership III is an important skill for missioners, as a gateway to Security Connections.

Gunnery

  • Gunnery : 2% Bonus to weapon turrets' rate of fire per skill level.
  • Controlled Bursts (unnecessary for projectile weapons) : 5% reduction in capacitor need of weapon turrets per skill level.
  • Motion Prediction : 5% bonus per skill level to weapon turret tracking speeds.
  • Small Energy Turret (Amarr) : 5% Bonus to small energy turret damage per level.
  • Small Hybrid Turret (Caldari and Gallente) : 5% Bonus to small hybrid turret damage per level.
  • Small Projectile Turret (Minmatar) : 5% Bonus to small projectile turret damage per level.
  • Rapid Firing : 4% bonus per skill level to weapon turret rate of fire.
  • Sharpshooter : 5% bonus to weapon turret optimal range per skill level.

Missiles

  • Missile Bombardment : 10% bonus to all missiles' maximum flight time per level.
  • Missile Launcher Operation : 2% Bonus to missile launcher rate of fire per skill level.
  • Missile Projection : 10% bonus to all missiles' maximum velocity per level.
  • Rapid Launch : 3% bonus to missile launcher rate of fire per level.
  • Light Missiles : 5% Bonus to light missile damage per skill level.
  • Rockets : 5% bonus to rocket damage per skill level.
  • Target Navigation Prediction : 10% decrease per level in factor of target's velocity for all missiles.

Navigation

  • Acceleration Control : 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
  • Afterburner : 5% reduction to afterburner duration and 10% reduction in afterburner capacitor use per skill level.
  • Evasive Maneuvering : 5% improved ship agility for all ships per skill level.
  • Fuel Conservation : 10% reduction in afterburner capacitor needs per skill level.
  • High Speed Maneuvering : 5% reduction in MicroWarpdrive capacitor usage per skill level.
  • Navigation : 5% bonus to sub-warp ship velocity per skill level.
  • Warp Drive Operation : Each skill level reduces the capacitor need of initiating warp by 10%.

Neural Enhancement

  • Cybernetics : Allows the use of cybernetic implants.
    • Cybernetics can be trained up to level I only, as this gives access up to +3 attribute implants which is sufficient for a new pilot's early career and wallet.
  • Infomorph Psychology : Allows 1 jump clone per level.
    • Having multiple jump clones is readily accessible to new players by joining corporations with jump clone standings.

Planet Management

  • Command Center Upgrades : Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet.
  • Interplanetary Consolidation : For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets.

Production

  • Advanced Industry : 3% reduction in all manufacturing and research times per skill level.
  • Industry : 4% reduction in manufacturing time per skill level.
  • Mass Production : Ability to run 1 additional manufacturing job per level.

Resource Processing

  • Mining : 5% bonus to mining turret yield per skill level.
  • Mining Upgrades : 5% reduction per skill level in CPU penalty of mining upgrade modules.
  • Reprocessing : 3% reduction in reprocess waste to all ore and ice types per skill level.
  • Salvaging : 100% increase in chance of salvage retrieval per additional level. Only affects Salvager modules, not Salvage Drones.

Rigging

  • Jury Rigging : Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.
    • Rigging skills are no longer necessary to train to install rigs, however they are important to reduce the various drawback penalties that rigs cause. Level III of this skill is the gateway to training the remainder of the skillbooks.

Scanning

  • Archaeology : Gives +10 Virus Coherence per level.
  • Astrometrics : +5% scan strength, -5% max scan deviation, and -5% scan probe scan time per level.
  • Hacking : Gives +10 Virus Coherence per level.
  • Survey : 5% improvement per level in the scan speeds of ship, cargo and survey scanners.

Shields

  • Shield Management : 5% bonus to shield capacity per skill level.
  • Shield Operation : 5% reduction in shield recharge time per skill level.
  • Shield Upgrades : 5% reduction in shield upgrade powergrid needs.
  • Tactical Shield Manipulation : Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level.

Social

Uni
  • Connections : 4% Modifier to effective standing from friendly NPC Corporations and Factions per level.
  • Social : 5% bonus per level to NPC agent, corporation and faction standing increase.

Ship Command

  • Spaceship Command : The basic operation of spaceships. 2% improved ship agility for all ships per skill level.

Targeting

  • Long Range Targeting : 5% bonus to targeting range per skill level.
  • Signature Analysis : 5% improved targeting speed per skill level.
  • Target Management : +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.

Trade

  • Broker Relations : 5% reduction in the costs associated with setting up a market order per skill level.
  • Contracting : For each level of this skill the number of outstanding contracts is increased by four.
  • Marketing : Each level increases the range from the seller to the item being sold.
  • Procurement : Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it.
  • Retail : Each level raises the limit of active orders by 8.
  • Trade : Active buy/sell order limit increased by 4 per level of skill.

Recommended basic skillplans

Here you will find some compiled skill plans from the basic skills listed above. The idea is to provide a good starting point for new players who are interested in PvP or general combat. In order to use these skillplans you need to download the associated zip-file, extract the plans from those files (using 7zip or similar) and then import the skillplan into EVEmon.
Also keep in mind that the Eve University Skillbook Program provides most of these skills for free.

NB: The skill lists for both skillplans have been updated to reflect the changes in Kronos (June 2014), but the associated downloads have not.

Minimum recommended skillplan

In this plan you will find alot of different skills, ranging from shield and armor tanks, active and passive, to e-war skills, gunnery and missile skills, navigation skills ect. The idea is to provide all skills you need in order to be able to fly ALL races frigates somewhat effectively. Any character will have some of the skills included in this trained already, but there is a good chance that you're missing at least a few of them. So you could just import this plan into EVEmon and see what you are missing. Also, if you want to, you could of course ignore specific skills (if you plan on only flying armor tanked ships you could ignore the shield skills for example).Once you trained all skills in this plan you should be able to fly all T1 frigates in all roles quite well. At that point you can try out different things, see if you find something you really like to do and then focus on that.
This plan has about 170 skill levels in it. You may not be able to import the entire plan to you in game training queue all at once.

Importable training plan *WARNING LONG*

EM Armor Compensation I
EM Armor Compensation II
Explosive Armor Compensation I
Explosive Armor Compensation II
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Repair Systems I
Repair Systems II
Repair Systems III
Thermal Armor Compensation I
Thermal Armor Compensation II
Drones I
Drones II
Drones III
Light Drone Operation I
Light Drone Operation II
Electronic Warfare I
Electronic Warfare II
Electronic Warfare III
Frequency Modulation I
Frequency Modulation II
Long Distance Jamming I
Long Distance Jamming II
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Sensor Linking I
Sensor Linking II
Target Painting I
Target Painting II
Weapon Disruption I
Weapon Disruption II
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
Electronics Upgrades I
Electronics Upgrades II
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Controlled Bursts I
Controlled Bursts II
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Motion Prediction I
Motion Prediction II
Motion Prediction III
Rapid Firing I
Rapid Firing II
Sharpshooter I
Sharpshooter II
Sharpshooter III
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Surgical Strike I
Surgical Strike II
Trajectory Analysis I
Trajectory Analysis II
Auto-Targeting Missiles I
Auto-Targeting Missiles II
Light Missiles I
Light Missiles II
Light Missiles III
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Launcher Operation I
Missile Launcher Operation II
Missile Launcher Operation III
Missile Projection I
Missile Projection II
Rapid Launch I
Rapid Launch II
Rapid Launch III
Rockets I
Rockets II
Rockets III
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Afterburner I
Afterburner II
Afterburner III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
High Speed Maneuvering I
High Speed Maneuvering II
Navigation I
Navigation II
Navigation III
Navigation IV
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Science I
Science II
Shield Compensation I
Shield Compensation II
Shield Management I
Shield Management II
Shield Management III
Shield Operation I
Shield Operation II
Shield Operation III
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Tactical Shield Manipulation I
Tactical Shield Manipulation II
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Spaceship Command I
Spaceship Command II
Spaceship Command III
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Signature Analysis I
Signature Analysis II
Signature Analysis III
Target Management I
Target Management II
Target Management III


All skills in the minimum plan

Armor
EM Armor Compensation
Explosive Armor Compensation
Hull Upgrades
Kinetic Armor Compensation
Mechanics
Repair Systems
Thermal Armor Compensation
Drones
Drones
Light Drone Operation
Electronic Systems
Electronic Warfare
Frequency Modulation
Long Distance Jamming
Propulsion Jamming
Sensor Linking
Target Painting
Weapon Disruption
Engineering
Capacitor Emission Systems
Capacitor Management
Capacitor Systems Operation
CPU Management
Electronics Upgrades
Energy Grid Upgrades
Power Grid Management
Weapon Upgrades
Gunnery
Controlled Bursts
Gunnery
Motion Prediction
Rapid Firing
Sharpshooter
Small Energy Turret
Small Hybrid Turret
Small Projectile Turret
Surgical Strike
Trajectory Analysis
Missiles
Auto-Targeting Missiles
Light Missiles
Missile Bombardment
Missile Launcher Operation
Missile Projection
Rapid Launch
Rockets
Target Navigation Prediction
Navigation
Acceleration Control
Afterburner
Evasive Maneuvering
Fuel Conservation
High Speed Maneuvering
Navigation
Warp Drive Operation
Science
Science
Shields
Shield Compensation
Shield Management
Shield Operation
Shield Upgrades
Tactical Shield Manipulation
Spaceship Command
Amarr Frigate
Caldari Frigate
Gallente Frigate
Minmatar Frigate
Spaceship Command
Targeting
Long Range Targeting
Signature Analysis
Target Management

Advanced recommended skillplan

Aar In Eve University

In this plan you will find all the skills that are in the minimum plan, but most of them trained to a higher level and also some additional skills that are not in the minimum skillplan at all. The idea for this plan is to provide a solid skillset to be able to fly all races T1 frigates very efficiently, though not yet maxed out. Training all these skills will take a much longer time but will provide a very good base from which you can move on into bigger and/or more specialized ships.


There are more than 200 skill levels in this plan. You may not be able to import the entire plan into your game training queue all at once. Also some of the skills are not in the correct order (i.e. Advanced weapon upgrades is listed before Weapons upgrades)

Importable training plan *WARNING VERY LONG*

EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Drone Durability I
Drone Durability II
Drone Durability III
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Sharpshooting IV
Drones I
Drones II
Drones III
Drones IV
Drones V
Advanced Drone Avionics I
Advanced Drone Avionics II
Advanced Drone Avionics III
Salvage Drone Operation I
Salvage Drone Operation II
Salvage Drone Operation III
Salvage Drone Operation IV
Electronic Warfare I
Electronic Warfare II
Electronic Warfare III
Electronic Warfare IV
Frequency Modulation I
Frequency Modulation II
Frequency Modulation III
Long Distance Jamming I
Long Distance Jamming II
Long Distance Jamming III
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Sensor Linking I
Sensor Linking II
Sensor Linking III
Sensor Linking IV
Signal Dispersion I
Signal Dispersion II
Signal Dispersion III
Signal Suppression I
Signal Suppression II
Signal Suppression III
Signature Focusing I
Signature Focusing II
Signature Focusing III
Target Painting I
Target Painting II
Target Painting III
Target Painting IV
Weapon Destabilization I
Weapon Destabilization II
Weapon Destabilization III
Weapon Disruption I
Weapon Disruption II
Weapon Disruption III
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
CPU Management V
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Nanite Interfacing I
Nanite Interfacing II
Nanite Interfacing III
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Operation IV
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Thermodynamics I
Thermodynamics II
Thermodynamics III
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Controlled Bursts I
Controlled Bursts II
Controlled Bursts III
Controlled Bursts IV
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Motion Prediction I
Motion Prediction II
Motion Prediction III
Motion Prediction IV
Rapid Firing I
Rapid Firing II
Rapid Firing III
Rapid Firing IV
Sharpshooter I
Sharpshooter II
Sharpshooter III
Sharpshooter IV
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Small Energy Turret IV
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Small Hybrid Turret IV
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Small Projectile Turret IV
Surgical Strike I
Surgical Strike II
Surgical Strike III
Trajectory Analysis I
Trajectory Analysis II
Trajectory Analysis III
Auto-Targeting Missiles I
Auto-Targeting Missiles II
Auto-Targeting Missiles III
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Light Missiles I
Light Missiles II
Light Missiles III
Light Missiles IV
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Bombardment IV
Missile Launcher Operation I
Missile Launcher Operation II
Missile Launcher Operation III
Missile Launcher Operation IV
Missile Launcher Operation V
Missile Projection I
Missile Projection II
Missile Projection III
Missile Projection IV
Rapid Launch I
Rapid Launch II
Rapid Launch III
Rapid Launch IV
Rockets I
Rockets II
Rockets III
Rockets IV
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Target Navigation Prediction IV
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Acceleration Control IV
Afterburner I
Afterburner II
Afterburner III
Afterburner IV
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Fuel Conservation IV
High Speed Maneuvering I
High Speed Maneuvering II
High Speed Maneuvering III
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Armor Rigging I
Armor Rigging II
Armor Rigging III
Astronautics Rigging I
Astronautics Rigging II
Astronautics Rigging III
Drones Rigging I
Drones Rigging II
Drones Rigging III
Electronic Superiority Rigging I
Electronic Superiority Rigging II
Electronic Superiority Rigging III
Energy Weapon Rigging I
Energy Weapon Rigging II
Energy Weapon Rigging III
Hybrid Weapon Rigging I
Hybrid Weapon Rigging II
Hybrid Weapon Rigging III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Launcher Rigging I
Launcher Rigging II
Launcher Rigging III
Projectile Weapon Rigging I
Projectile Weapon Rigging II
Projectile Weapon Rigging III
Shield Rigging I
Shield Rigging II
Shield Rigging III
Science I
Science II
Science III
Science IV
Shield Compensation I
Shield Compensation II
Shield Compensation III
Shield Compensation IV
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation I
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Caldari Frigate IV
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Frigate IV
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Frigate IV
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Target Management I
Target Management II
Target Management III
Target Management IV

Eve Core Skills


Eve Online The Magic 14

All skills in the advanced plan

Armor
EM Armor Compensation
Explosive Armor Compensation
Hull Upgrades
Kinetic Armor Compensation
Mechanics
Repair Systems
Thermal Armor Compensation
Drones
Light Drone Operation
Drone Durability
Drone Interfacing
Drone Navigation
Drone Sharpshooting
Drones
Advanced Drone Avionics
Salvage Drone Operation
Electronic Systems
Electronic Warfare
Frequency Modulation
Long Distance Jamming
Propulsion Jamming
Sensor Linking
Signal Dispersion
Signal Suppression
Signature Focusing
Target Painting
Weapon Destabilization
Weapon Disruption
Engineering
Advanced Weapon Upgrades
Capacitor Emission Systems
Capacitor Management
Capacitor Systems Operation
CPU Management
Electronics Upgrades
Energy Grid Upgrades
Nanite Interfacing
Nanite Operation
Power Grid Management
Thermodynamics
Weapon Upgrades
Gunnery
Controlled Bursts
Gunnery
Motion Prediction
Rapid Firing
Sharpshooter
Small Energy Turret
Small Hybrid Turret
Small Projectile Turret
Surgical Strike
Trajectory Analysis
Missiles
Auto-Targeting Missiles
Guided Missile Precision
Light Missiles
Missile Bombardment
Missile Launcher Operation
Missile Projection
Rapid Launch
Rockets
Target Navigation Prediction
Warhead Upgrades
Navigation
Acceleration Control
Afterburner
Evasive Maneuvering
Fuel Conservation
High Speed Maneuvering
Navigation
Warp Drive Operation
Rigging
Armor Rigging
Astronautics Rigging
Drones Rigging
Electronic Superiority Rigging
Energy Weapon Rigging
Hybrid Weapon Rigging
Jury Rigging
Launcher Rigging
Projectile Weapon Rigging
Shield Rigging
Science
Science
Shields
Shield Compensation
Shield Management
Shield Operation
Shield Upgrades
Tactical Shield Manipulation
Spaceship Command
Amarr Frigate
Caldari Frigate
Gallente Frigate
Minmatar Frigate
Spaceship Command
Targeting
Long Range Targeting
Signature Analysis
Target Management

Eve Online The Magic 14 Day

EFT characters

If you want to you can download these characters and import them into EFT. These characters will have all the skills of their associated skillplans as listed above. You could use these to see how training these skills would affect any ship setup you might have in EFT and also you can easily compare the effects of training up from the minimum plan to the advanced plan.

Eve Online The Magic 14 Day

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