Screenshot of a Slasher Ship in Eve Online. Rights to the image belongs to Simon & Schuster. Link to original. Eve Online - Minmatar Slasher component build by DavidSilkstone is licensed under the Creative Commons - Attribution license. Liked By View All Give a Shout Out. Projectile turrets are EVE's most low-tech weapons (and the ones which can be most accurately called guns). They work like real-life guns. Projectile turrets don't use up any capacitor when they fire (like missile launchers), but they must be regularly reloaded with fresh ammunition. The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.
At the end of last year, we welcomed back the dedicated players from Japan by releasing a fully supported Japanese localized version of the game. With the influx of new pilots and the return of battle-hardened veterans, we must not forget that we are all pilots in the EVE Online universe united by a shared passion.
To revere this milestone for our ever-growing community, we will have a week-long United Eden celebration filled with daily rewards and challenges for both the Alpha and Omega pilots, that will run from 19 to 26 January!
Please be sure to log in daily during the event to claim exclusive items at both the Alpha and Omega clone levels. To claim the full series, you will need to log in 4 of 7 days during the event. These rewards include:
- Slasher, Tormentor, Kestrel, Tristan, and Capsule Zakura Hansei SKINs
- Skill Points
- Zakura Bazei Firework
- Men’s and Women’s ‘Saikadori’ Facial Augmentation
Please watch for daily challenges posted on your overhead display. These challenges reward skill points. You can use Skill Points to help you boost your skill training towards piloting better crafts, wielding better weapons more effectively and more.
Happy celebrations, pilots!
The Slasher uses 3
200mm Autocannon I turrets.Autocannons are the “short-ranged” projectile system, dealing more damage with better trackingthan the longer-ranged artillery cannons. They also fire much more rapidly.
The autocannons are loaded with
Fusion S ammunition.Fusion is one of the three short-range, high-damage ammunition types,and its Explosive damage is well-suited to defeating the Angel piratesmost commonly encountered in Minmatar space.Since you’re going to be fighting at close range anyway, more damage is good.You should keep about 2000 spare rounds in your cargohold.
Additionally, this fit uses a
Gyrostabilizer I in a low slot.This passively increases the damage output and rate of fire of its autocannons.
This fit uses a
Small Shield Booster I in one of the low slots to repair incoming damage.
It also fits a
Damage Control I in a low slot to increase its resistance to damage.
1MN Afterburner I provides your ship with additional speed. This both makes it easier tocatch enemy ships and also makes your ship harder to hit.
Stasis Webifier I helps your projectiles apply their damage better, because it’s easier to hitthe slower targets. (It also makes it easier to stay in range of the slower enemies.)
Small Capacitor Booster I can provide your ship with an instant injection of Capacitor.This module must be fueled by charges, which act as consumable batteries. Load it with
Cap Booster 200 bought from the market, and bring along as many spares as you can carry (about 10).
Rigs are passive modifications to a ship, trading off one attribute against another.Unlike modules, rigs cannot be removed without being destroyed.As a starter fit, this fit makes limited use of rigging, since many “optimal” rigsare often relatively expensive and may be difficult to find near your starter station. Boss design coza chair.
This fit uses a
Small EM Shield Reinforcer I and a
Small Thermal Shield Reinforcer Ito increase its shields’ damage resistance.
Small Projectile Collision Accelerator I will give your projectile turrets additional damage output,though it also increases the Powergrid usage of your guns.
How To Fly
This is designed as a brawling fit. Fly in close to your targetsand begin orbiting them at about 1000m, applying your web to slow them down.
Your ship has high speed, but is relatively fragile. Keep an eye on your hitpoints,and consider warping out or pulling range from the enemy guns if your shield boostercannot keep up with incoming damage.
This ship has a Capacitor Booster. As the charges for it are quite bulky,you can carry only a limited number. Try to save the Booster charges for emergencieswhen you need the extra capacitor to run your repair module continuously.Under normal circumstances, use your repper sparingly, off your ship’s base capacitor.Keep an eye on your capacitor, and try not to let it go below about 25%.
As always, if the incoming damage is proving too much for your shipand you’re beginning to take structure damage, warp out.
The above fit should be usable with starting skills unless otherwise noted,and it uses relatively cheap and widely-available modules.
As you accumulate skill points and ISK, you will be able to fit more potentmodules to your ship, increasing its effectiveness. These modules may not bereadily available outside of trade hubs, but it can be worth the trip.
We recommend working towards the following improved fit:
The improved fit will require the training of the following skills to use all installed equipment:
Weapon UpgradesLevel IV
Hull UpgradesLevel IV
Shield OperationLevel III
The improved fit uses a
5MN Y-T8 Compact Microwarpdrive rather than an Afterburner.An MWD takes a large amount of capacitor to run,and causes a large increase to your ship’s signature radius,meaning that unlike the Afterburner, it is not useful for evading enemy fire.However, it provides a massively increased speed bonus.
You should activate the MWD only when moving to a new position or enemy,and disable it once you have arrived.
Nearly every module has been improved to a “meta” version, requiring less fitting spaceand granting improved effectiveness, but costing more ISK and/or being less widely available,or a t2 version, which costs more ISK, requires more skillpoints, and is harder to fit:
Eve Online Projectile Turrets
- Guns: 3x
200mm Light 'Scout' Autocannon I
Fleeting Compact Stasis Webifier
Small Electrochemical Capacitor Booster I
- Shield Booster:
Small Shield Booster II
- Damage Control:
Damage Control II
- Damage Mod: