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Kill Rights
Safety settings


Security status
Kill Rights


Bounty hunting system
Faction standing
Repairing security status
Security tags

External links

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Security Tags, or Clone Soldier Tags, are valuable items that increase a player's Security Status or can be sold to NPC Buy Orders. They are carried by Clone Soldier NPC Pirates in Low Security System Asteroid Belts.

  • 1Clone soldiers
  • 2Security tags
  • 3Combat

Clone soldiers

Clone soldiers:

  • can be of Angel, Serpentis, Guristas, Sansha or Blood Raider variety depending on the Region
  • share their Faction's resistance and damage profiles
  • have higher resistances, use long range weapons and deal high amounts damage
  • Clone Soldier Transporter webify at 10 km and Clone Soldier Negotiator warp scramble at 24 km
  • have high Bounties and always drop a Security Tag



Clone Soldier Trainer (drops the trainer tag) - Found in 0.4 security space
In charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction.

Clone Soldier Recruiter (drops the recruiter tag) - Found in 0.3 security space
In charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs.

Clone Soldier Transporter (drops the transporter tag) - Found in 0.2 security space
Responsible for the swift conveyance of clone soldiers to their intended destination.

Clone Soldier Negotiator (drops the negotiator tag) - Found in 0.1 security space
A fixer who establishes contracts between pirate-trained clone soldiers and those who might employ their services.

Large vacuum storage bags for duvets free. Each tier has five Clone Soldier flavors, one for each Pirate Faction, but they all drop the same tag.

Security tags

There are four different security tags, one for each tier of clone soldier. The tags can be turned in at special CONCORD stations in low security space to repair negative security status and can be sold and bought on the market just like any other item. Right click the tag in your items and select INFO. At the bottom of the page will be a button to find the nearest CONCORD exchange facility.

Limitations of the security tags

Each tag increases your security status by 0.5 points but has innate limits to how far a specific tag can take you. The Trainer tag can only bring your security status up from -10 to -8, after that you'll need a Recruiter tag for example. Thus, the transporter and negotiator tags are several times more expensive than their counterparts due to be needed for the last and most important standings increases.

Clone Soldier Trainer Tag x 4
(between -10 and -8)
Clone Soldier Recruiter Tag x 6
(between -8 and -5)
Clone Soldier Transporter Tag x 6
(between -5 and -2)
Clone Soldier Negotiator Tag x 4
(between -2 and 0)

You cannot use a tag if your security status is greater than 0, but the last tag you hand in will give you its full value. For example, you can go from -0.09 to 0.41 with your last hand in. Tags are only meant as a means of repairing negative security status. If you want to raise your security status above that you'll have to use more traditional means of raising your security status.

Station facilities

In order to exchange security tags for security status, you'll need the Security Office service, which is only available in CONCORD and DED stations in low security space. Turning tags in will have an additional cost in ISK as well. It can be quite expensive.

If you want to use the star map to find your nearest security office, press F10 to open up your map, then under the Color By tab there's a Services folder with the option to view Security Offices. Alternatively check CONCORD Assembly's settled systems in low security space to see which is closest, both CONCORD and DED stations will have the services you're looking for.

The Star Map can be filtered to show station services such as the Security Office service.
The Security Office service window.


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There are two basic strategies that can be used to hunt clone soldiers efficiently:

  • Roaming around a number of low-security systems checking all belts and killing only clone soldiers
  • Clearing all the belts in one or a few systems completely to trigger respawns - which happen after around 15-20 minutes

A less common strategy is to use a cloaked ship or a fast, agile frigate to scout the clone soldiers' location first, then bring in a heavier damage dealer to kill them.

Clone Soldier Transporters use Stasis Webifiers, while Clone Soldier Negotiators use warp disruption. Both of these can be dangerous due to being located in lowsec, where pilots are vulnerable to being attacked by opportunistic hostile players.

Like all hostile NPCs, clone soldiers will patrol a system's belts on a hidden timer. Unlike more newly-implemented NPCs, warp disruption is ineffective on clone soldiers, and they will warp away even when pointed. Warp disruption can still be useful when fitting for possible PvP, however.

Suggested ships

Clone soldiers use long-range cruisers, so pilots should either try to approach and brawl them with short-range, high-dps fits, or be able to tank them safely.

  • Tech 1 destroyers (such as the Thrasher) have the advantage of being extremely inexpensive - and thus disposable - while still having excellent short-range DPS. They are also accessible to Alphas and other new players with few skill points.
  • Tech 3 destroyers (such as the Confessor are more capable, but are also a greater loss if destroyed. They are able to efficiently kill clone soldiers while still fit for PvP.
  • Tech 1 cruisers are a good choice if fit properly. Because the Caracal can change damage type to resistance weakness of each kind of Clone Soldier across the racial spectrum, it makes a good choice for the job. Tech II Rapid Light Missile Launchers with Fury Light Missiles and triple Ballistic Control Systems are recommended. A Trainer (0.4) should die easily enough to one magazine, a Recruiter (0.3) will need 3 BCS and the correct drones to finish it off in time. Negotiators (0.1) will require a second DPS ship.

When using a brawling fit, an active propulsion module is recommended to close in on the target quickly. In a frigate or destroyer, the tank will only need to survive this initial approach, as a small, fast ship should be able to avoid most damage by orbiting the target closely (500m).

Kiting and sniping ships have the big advantage that they are able to stay away from the belt - where gankers might easily warp-in - and also outside the Clone Soldier Negotiator's warp disruption range (24km). All clone soldiers have an optimal range of ~70km, so ships must either be able to tank them or avoid their damage. Drone boats (such as the Algos) are a popular choice for this tactic.

Strategy and tactics

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Kiting ships should aim to stay at least 24km away from Clone Soldier Negotiators due to their warp disruption capabilities, as noted below.

Further, because clone soldiers spawn in asteroid belts, it is important to be aware of possible collisions with asteroids during combat. Pilots can inadvertently become 'asteroid-tackled' if they are not paying attention, and this can result in taking unnecessary damage due to loss of speed and transversal velocity.



Though the following guide is outdated, the basic ratting principles noted within remain generally the same.

  • [Ratting] Clone Soldier Farming (outdated)

If you have ISK and can buy Clone Soldier Tags

  1. * Buy Clone Soldier Tags in Jita
  2. * Transfer Clone Soldier Tags to cargo
  3. * Have at least 100 million isk in your wallet
  4. * Fly to JAN 0.4
  5. * It's the closest system from Jita with a CONCORD Security Office
  6. * Dock at the JAN VI - MOON 21 CONCORD ACADEMY
  7. * Transfer Clone Soldier Tags from cargo to hangar
  8. * Select Station Services Security Office icon
  9. * Manually slide your security line to the right to the 0 Security Status
  10. * Click Exchange Tags
  11. * Pay the xxx million isk fee


  1. * Fly to JAN 0.4 and buy clone tags sold in the station
  2. * It's the closest system from Jita with a CONCORD Security Office
  3. * Dock at the JAN VI - MOON 21 CONCORD ACADEMY
  4. * Buy appropriate clone soldier tags for your security status repair work
  5. * Select Station Services Security Office icon
  6. * Manually slide your security line to the right to the 0 Security Status
  7. * Click Exchange Tags
  8. * Pay the xxx million isk fee

2018.01.13 market snapshot
Clone Soldier Negotiator Tag 19,000,000 ISK (Jan), 18,250,000 (Jita)
Clone Soldier Recruiter Tag 4,900,000 ISK (Jan)
Clone Soldier Trainer Tag 7,000,000 ISK (Jan)
Clone Soldier Transporter Tag 21,849,000 ISK (Jan), 21,849,000 (Jita)

External links

  • WantToTrade: Tags for Security Status (dev blog)
Retrieved from 'https://wiki.eveuniversity.org/index.php?title=Security_tags&oldid=166240'
Site Details
Maekor's Plantation
TypeCOSMOS site
Found inBarkrik
Max ship sizeBattleship
Pirate factionAmarr Empire
Damage to deal EM
Damage to
Sig. StrengthSignature

Maekor's Plantation is a static COSMOS deadspace complex found in Barkrik system. The site needs to be scanned down with probes. Alternatively you can warp to Planet V moon 3 where the site is located.

The complex is two pockets deep and allows all ships up to battleship size to enter. However, you need to bring an Imperial Navy Captain Insignia I to use the acceleration gate to the first pocket. The insignia is consumed on entering, but they are available in the market.

Site details

You will face Imperial Navy forces in the COMPLEX and you will get a standing hit to the Amarr empire for shooting the ships (the ships in second pocket don't seem to give standing hit). Beside that, it's a good place to farm Imperial Navy insignias, you also should be able to find a Captain Insignia to reenter the first gate another time.

Eve Online Tags

Defensive Barrier

The first pocket. Amarr frigates and cruisers in 4 groups. The groups can be pulled individually. Imperial Navy Gamme Support and Imperial Navy Delta Support frigates web you when they get near. Nothing special in this pocket, the gate to the next pocket is not far from the entrance.

The Plantation

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Very similar to the first pocket. 4 groups of frigates and cruisers, Imperial Navy Gamma Support frigates web. Groups can again be pulled individually, but watch out for drone proximity aggro. The one spawn container in the pocket contains Bono Zakan Corpse, needed for a COSMOS agent mission. Beside that nothing fancy.


1 x Frigate Imperial Navy Detective/Gamma I Support Frigate
1 x Elite Frigate Imperial Navy Gamma II Support Frigate
16 x Cruiser Imperial Navy Maller/Officer
Retrieved from 'https://wiki.eveuniversity.org/index.php?title=Maekor%27s_Plantation&oldid=121592'