Eve Online Atron

It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Xampp angular. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the Atron, since it is more durable and has more firepower. ME & TE Research Times Level 1 22 minutes, 19 seconds Level 2 53 minutes, 8 seconds Level 3 2 hours, 6 minutes, 26 seconds Level 4.

Okay, today we have a break from the ongoing Low Security Space series to talk about the various ways to accrue those all-important skill points a little faster.
Your learning speed is based on your attributes (found on yourcharacter sheet). Interestingly, your learning speed is the ONLY thingthat is based on your attributes. Having a high Intelligence won'tmake you better at science, it will just make you better at learning to be betterat science. Someone with 3 intelligence and the Science skill at Vperforms just as well as someone with 20 intelligence and the Scienceskill at V, but it took them a lot longer to get there.
As a starting character, your attributes should all be 8. Different skills are based on different attributes. Each skill has aprimary and secondary attribute. You can find out what they are byright clicking on the skill and choosing 'show info'. The only was tolearn a skill faster is to improve the relative attributes. There arethree ways to do this:

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1. Implants. These go from +1 to +5 and you can plug in one perattribute. The +1s are relatively cheap and a full set of the +5s canvalue at hundreds of real world dollars given current isk/USD exchangerates. The down side to implants is that if you get killed, you've gotto buy a new set. You will get a couple of +1 implants as rewards if you do the tutorial missions, as well as the skillbook (Cybernetics) that you need to train in order to use them. You should plug in the +1 implants as soon as you get them and then not worry too much about losing them. They are cheap enough to replace. Eventually, when you get your hands on more expensive implants you will want to start thinking about keeping two clones, one with high value implants and another with cheap or no implants.
2. Attribute Remapping.Eve Online Atron There's a button on your character sheet inthe attribute tab labeled 'Neural Remap'. Doing this will allow youto shuffle around your starting attribute points, taking from one andadding to the other. The trick is that, as a new character, you get todo this twice and then, after that, you can only do it once per year.most of the combat related skills use Perception and Willpower, sothere's something to be said for just maxing out those, but Iguarantee that, if you do, you are going to curse every time you want totrain something like Engineering (increases the power grid of yourship, allowing you to fit better modules) or Hull Upgrades (gives youmore hit points and allows you to fit better armor modules), both ofwhich are Intelligence/Memory skills. Of course, like every RPG, theCharisma attribute is practically worthless, so unless you're opposedto min/maxing or the idea of being a virtual boor, a good idea mightjust be to push that down as far as you can and sprinkle those pointsaround. Then you can play for a while and see what training directionyou want to go in before using your second remap.
3. Learning Skills. These are horrible. The game would be better if they didn't exist. However, being as they do, we need to talk about them. The learning skillsare just regular skills that increase your attributes and thus make other skillsfaster. There is one skill called 'Learning' that affects allattributes and then there is a basic and advanced skill for each attribute. The terrible thing about theseskills is that they give you no benefit other than faster trainingtime and, of course, time spent training them is time not spent training something actually useful. The end result is that training them basically amounts to making a gamble onhow long you're going to play the game for. For example, if you train all the learning skills to V, you will then have to spend aboutthree years training other skills before you will have saved more trainingtime than you sank into the learning skills in the first place. Even if you are only going to play the trial, though, it makes good sense to train 'Learning' and all thebasic attribute skills (except charisma) up to II.
My advice would be to train no learning skills at all during the first day you play and then to buy the 'Learning' skillbook just before the end of your play session. Fill up your skill queue with skills to last you until your next play session, then drop 'Learning I' and 'Learning II' in at the front of the queue. You should see the total training time actually decrease. I'd hold off on actually buying the skillbooks for the individual attributes until you have decided if you're actually going to keep playing or not. Fussing with learning skills is decidedly un-fun. Once you start thinking of your time in New Eden in terms of weeks and months, rather than hours and play sessions, then it is time to download Eve Mon and figure out a good training schedule for the learning skills. Until then, train skills that will maximize your fun rather than your skillpoints.


The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
Gallente Frigate bonuses (per skill level):
  • 10% bonus to Small Hybrid Turret falloff
  • 5% bonus to Small Hybrid Turret damage
Role Bonus:
  • 80% reduction in Propulsion Jamming systems activation cost

uniformity *
Shield:300 0.75 %
Armor:350 0.75 %
Structure:400 1 %

* Threshold below which damage starts 'bleeding' through to the lower level

  • Powergrid output: 37 MW
  • CPU output: 147 Tf
  • Calibration: 400 points
  • Capacitor: 330 GJ
  • High slots: 4
  • Med slots: 3
  • Low slots: 3
  • Turret hardpoints: 3
  • Launcher hardpoints: 0
  • Rig slots (size): 3 (Small)
  • Max locked targets: 4
  • Max targeting range: 25000 M
  • Radar sensors: - points
  • Ladar sensors: - points
  • Magnetometric sensors: 8 points
  • Gravimetric sensors: - points
  • Signature radius: 35 M
  • Scan resolution: 900 Mm
  • Scan speed: 2500 S

  • Mass: 1050000 kg
  • Volume: 22500 m3
  • Cargo capacity: 145 m3
  • Maximum velocity: 420
  • Warp speed: 5
  • Inertia modifier: 2.8
  • 3328 1
  • Armor Tanking
  • Core Spaceship Operation
  • Magnetometric Target Management
  • Navigation
  • Shield Reinforcement
  • Small Hybrid Turret
  • Tackling
  • Capacitor Capacity330
  • Capacitor Recharge time165000
  • Rig Slots3
  • Drone Bandwidth0
  • Drone Capacity0
  • Heat Attenuation0.63
  • Ship Warp Speed1
  • Power Load0
  • Item Damage0
  • Meta Level0
  • Tritanium: 20556
  • Pyerite: 3889
  • Mexallon: 2222
  • Isogen: 278
  • Nocxium: 56
  • Zydrine: 12

Eve Online Atron Fit

  • Blueprint: Atron Blueprint
  • Tech level: 1
  • Tritanium: 16663
  • Pyerite: 2891
  • Mexallon: 1449
  • Isogen: 242
  • Nocxium: 50
  • Zydrine: 4
  • Industry: 1

Fuzzwork blueprint calculator

Eve Online Best Drone Ships

  • Tritanium: 20556
  • Pyerite: 3889
  • Mexallon: 2222
  • Isogen: 278
  • Nocxium: 56
  • Zydrine: 12
  • Megacyte: 0
  • Morphite: 0