Soviet Aircraft in War Thunder usually have machine guns with a high rate of fire and quite low ammunition capacity, which can. People over from going headon with the Russian line, or come equipped with a small number of large-caliber cannons. Soviet planes are often known as being 'jack of all trades, but master of none.' Air Combat Maneuvering is the art of maneuvering a combat aircraft in order to attain a position from which an attack can be made on another aircraft. It relies on offensive and defensive basic fighter maneuvers (BFM) in order to gain an advantage over an aerial opponent. It is advised that you read the article on Energy before moving on to this topic. 1 Basic Fighter Maneuvers (Concepts) 1.1.
Part of The Complete Beginner’s Guide
There are no terrible choices when it comes to picking a country to play in War Thunder, each one has strengths and weaknesses. If you’re feeling patriotic you can go for your own nation (if it’s in the game) or if you have a particular favourite aircraft then go for the appropriate country and work up to it (or enjoy it right away, if you happen to be especially keen on the P-26 Peashooter). It’s not as if you have to religiously stick to playing one country either, playing two or three (or all five) countries is good for mixing up play styles to keep things fresh, learning about the strengths and weaknesses of a variety of planes, and allowing aircraft of one nation to repair over time while playing another. The following only covers aircraft, I’m afraid I haven’t really been keeping up with the relative strengths of tanks.
Best Premium Jet In War Thunder
If you have no strong preference then starting off with the Soviet Union isn’t a bad idea; you get a bonus premium aircraft for the first country you fly with, and the I-153 that the USSR get is a great plane, very handy to be able to put straight into service without having to research and unlock it. The Soviet tech tree is extensive, with a couple of decent lines of fighters and good jet options in the end game with the MiG-17 fighter and Il-28 bomber. They have a wide range of light bombers/ground attackers, including the iconic Il-2 Sturmovik, and both medium and heavy bomber options. About the only area they’re really lacking are heavy fighters, the Pe-3 series are pretty lacklustre, but the Yak-9T/K with 37mm and 45mm cannon respectively are brutally effective against bombers.
Britain is another good option for starting players, with some excellent fighters once you get past the biplanes. The Hurricanes are an early workhorse, Spitfires are highly manoeuvrable and well suited to turning dogfights (except against the Japanese) and the Typhoons and Tempests have good speed and firepower. Their jets struggled a little at the top end when only the Meteor was available, but the Venom and Hunter are more powerful post-war options. For bombing the Blenheim and Beaufort are fine in Rank I, but things tail off a bit with the Wellingtons in Ranks II and III, which are rather vulnerable to the cannon-packing fighters they almost invariably come up against, then pick up again with the two Lancasters that, thanks to Update 1.43, can now carry some of the heaviest bomb loads in the game as they did historically, and the Canberra jet bomber. You also have plenty of torpedo bombing options, starting very early with the venerable Swordfish, but without being able to specifically choose maps featuring shipping targets it’s a roll of the dice as to whether you can actually use them – at least until naval battles might be an option!
The USA takes a little while to get going. In Arcade mode particularly the favoured US armament of .50 calibre machine guns are at a bit of a disadvantage once everyone else is tooling up with 20mm cannons; though .50s certainly can be effective, especially with later incendiary rounds, you’ll generally need to get more hits in to bring something down, increasing the likelihood of someone else “helpfully” swooping in on your target. The 37mm cannon of the P-39/63s perhaps overcompensates, though, it’s devastating when it hits, but the slow rate of fire and high recoil makes it a little trickier to use, better suited to bomber hunting than fast moving dogfights. The USA have some strong later fighters, and a good selection of jets including several F-86 Sabre variants at the top of the tree. They’re a sound choice for heavy bombers with three B-17 variants and the B-24, sacrificing bomb load compared to the British Lancasters for more defensive turrets, then the B-29 with the largest bombloads in the game, though it’ll take a while to get up to mid-Rank III to start researching them; along the way the A-20 and B-25 are decent medium bomber/attackers with plenty of machine guns for strafing. The F6F and P-47 fighters are also notable for the quantity of ordnance they can carry for ground attack if you like a fighter/bomber role.
Germany also has strong fighters in the mid-to-late game, but their Rank I options tend to be sluggish, lightly armed or Italian (in some cases, all three); I’d suggest getting the hang of the game with other countries first. Things pick up markedly in Rank II with the introduction of the Bf 109 and Fw 190 series, and they also have the widest range of rocket and jet fighters. Initially there’s a selection from World War II (the Me 163, Me 262, He 162 and Ho 229 “flying wing”) which are in a slightly awkward place for matchmaking, where they outperform Allied propeller-driven contemporaries but are inferior to post-war Soviet and US jets, so to give Germany a viable end-game option Update 1.39 added both a Canadian-built Sabre and a MiG-15, as operated by the West and East German air forces respectively in the late 1950s. Germany also has a good range of heavy fighters from the Bf 110 to the Me 410s, and plenty of early bombing options with numerous variants of the Ju 87 Stuka for dive bombing, and the He 111, Ju 88 and Italian S.79 series of medium bombers. There aren’t any heavy bombers later on, though the Do 217 series of medium bombers can carry pretty heavy loads once upgraded and deliver them with precision in a dive; at the top of the tree the Ar 234, the first operational jet bomber, has its historical advantage of speed somewhat negated, as it usually faces jet opposition.
Japan has the most agile fighters in the game with the nimble Ki-43 and the A6M Zero line, though they are a bit fragile. The later Ki-84 and N1K are good all-rounders, and there are also heavier options with the big-cannon packing Ki-45 and -102 heavy fighters, handy for taking down enemy bombers. Bombing-wise the H6K is quite a fun early bomber to start with, it carries a large payload for a Rank 1 aircraft, can absorb a lot of incoming fire (especially from small calibre machine guns) and has plenty of turrets including a 20mm cannon to ward off attackers; the downside is that handles like a boat with wings, probably because it *is* a boat with wings. Going up the tree the later bomber line is a little lacking in terms of payload, but turrets with 20mm cannon at least give them a bit of a defensive option. The Japanese tree is a little sparse, the smallest in the game, and Rank V has to be padded out somewhat with prototypes and experimental designs due to the lack of competitive late-war historical aircraft, though at least Update 1.39 gave them a viable end-game option in the form of another Sabre that saw post-war service.
Part of The Complete Beginner’s Guide
As in many free-to-play games the economy of War Thunder can be slightly confusing, with several types of currencies, rewards, items and so forth.
Money, Money, Money
The two currencies are Silver Lions, mostly earned from playing missions and battles, and Gold Eagles, mostly bought with real money. Silver Lions are used to purchase regular aircraft and modifications, to repair and resupply aircraft after battles, and to buy up to two extra crew slots. Gold Eagles have many uses, as outlined later in this post.
You certainly don’t need to buy any Gold Eagles if you don’t want to; player skill and teamwork will get you a lot further than just spending money. Like many games of the genre, as you move up the ranks the cost of new aircraft, repairs and the like gets steeper so progress gets a lot slower, but if you’re not too hung up on advancing and enjoying the battles I wouldn’t worry too much about it. If you feel the game is worth it, though, and want to progress a bit faster, by all means buy some Eagles. It’s worth keeping an eye out for sales in the War Thunder store or on Steam to get the most for your money.
In Update 1.47, War Thunder introduced Trophies, boxes containing random rewards, similar to lockboxes or crates in many other F2P games. Trophies can contain many different rewards, including Silver Lions, Gold Eagles, boosters and premium vehicles. There are four main ways to get trophies: as a daily reward, as a random after-battle reward, from special events, or from the shop.
Best Fighter Jet In War Thunder
Each day when you log in to War Thunder you should receive a daily reward trophy. Most of these are small or medium trophies containing one minor Booster (see next section), but after 7 and 14 days you get a larger reward, potentially including larger boosters and wagers.
If you’re lucky, you may get a trophy after a battle (the spinning wheel of rewards pops up on the battle results screen). This is a random event, unconnected with your performance. Prior to 1.70 rewards were always Silver Lions, now post-battle trophies can contain all sorts of exciting things including silver lions, modifications, backup vehicles and discounts on premium vehicles.
Every now and again, trophies are available in special events. The rewards vary; events often have several stages, each of which requires e.g. 25 air kills, or 15 match victories, with a trophy reward for each stage. The final trophy may contain a guaranteed premium vehicle, with trophies along the way having a very small chance of containing the vehicle. Keep an eye out on the game launcher or War Thunder homepage for news of events.
Item Shop Trophies
Trophies can also be bought for Gold Eagles in the item shop. The current set of trophies cost 299 Eagles, and might contain high tier premium vehicles worth much more than that. The key word, of course, is *might*; the trophies are a lottery, and the chance of actually getting the vehicle is remote. If you have Eagles to burn then by all means buy a couple for fun, but if you really want the premium vehicle then buying it directly from the shop is a more sensible alternative.
As the name suggests, Boosters boost either Silver Lion (represented by a lion head icon) or Research Point (represented by a blue light bulb) rewards from battles. Boosters can be found in trophies, especially the daily reward trophies, or they can be directly bought from the item shop with Gold Eagles. Boosters are placed in your inventory, accessed via the crate icon in the top right of the screen. Mousing over a booster will show the details of the bonus (from 10% up to 500%), and the number of matches for which it applies (from 10 matches for the smallest boosters down to a single match for a boost of 100% or more).
Boosters from daily rewards last for three days in your inventory, so you haven’t got very much time to save them up. For the multi-match boosters, you have up to 24 hours after the booster is activated to use them. The amount of time left on a booster is shown in the top left corner; if there’s no value, then there’s no time limit. Eclipse theia vscode. To apply a booster, click on “Items” on the menu, then click the appropriate booster, and “Activate”.
Wagers are another type of item that can be found in trophies. Most of them are challenges to secure certain achievements such as “Mission Maker” or “The Best Squad” a number of times. You make an initial stake with your own Silver Lions, and the rewards scale up the more times you succeed in the challenge. You should make your money back if you succeed once, and a profit after that.
Mousing over the wager will show the requirements (e.g. “You must have at least one vehicle of Tier III – V”), what constitutes success (e.g. securing “The Best Squad” achievement, or winning a battle with at least one kill), and the maximum number of stages you can succeed or fail.
Once a wager has been activated, after each battle where you meet the requirements you’ll get a success/fail icon in the top right corner of the results screen. You can keep track of your progress by mousing over the wager in your inventory, or a summary is displayed just over the vehicles in your hangar/garage.
The usefulness of wagers depends on your play style and skill. Have a look at the requirements, and think about whether you might be able to meet them. Getting 10 kills in a round is pretty challenging; the “Mission Maker” achievement, for getting both the first and last kill in a match, is particularly tricky. “The Best Squad” isn’t entirely impossible for a solo player, as long as you don’t opt out of the automatic grouping system; it’s not based on overall score, but the number of teamwork achievements for scoring kills/assists while close to another member of the team, if you stick close to your randomly assigned squadmate you’ve got a chance. If you get a wager that seems achievable you might as well activate it; if not, just leave it in your inventory.
Golden Battle wagers, most commonly seen in the 7 or 14 day daily reward trophies, are slightly different to other wagers. Most obviously the reward is Gold Eagles rather than Silver Lions, a very useful way of getting a bit more premium currency. You also do not make an initial stake, so “wager” is a slight misnomer, there’s no chance of losing Eagles.
The objective in Golden Battle wagers is just to win matches, nice and simple. If you have two or three skilled friends and can form an effective squad you can heavily skew the odds in your favour, otherwise you’re mostly at the mercy of the randomness of the matchmaker. You need to have Rank III vehicles, so you can’t go and “seal club” brand new players, the best thing to do is to pick the game mode and country you’re most comfortable with, and pray for half-decent team-mates.
Things to buy with Gold Eagles
Premium Account time
You can spend gold eagles to upgrade to a Premium Account via the “Shop” button, boosting the amount of experience and lions you earn from battles (the results screen at the end of a match has a “Here’s what you could have won…” section, showing how much you would have earned with a premium account). Every now and again (such as for the game’s anniversary in November) Gaijin offer a full year of Premium time at 50% off, quite reasonable value if you’re confident you’ll be playing that long.
Each nation has three crew slots to start with, a fourth and fifth can be bought with silver lions, then further crews cost gold eagles. Extra crew slots are most useful in Arcade battles, where each one is effectively a “life”. For Realistic and Simulator battles, with no respawns, then one option is to use a single crew for every aircraft, which means every battle boosts the skills of that crew; one drawback with this method is that you can’t leave planes automatically repairing in the hanger while flying others, so crew slots aren’t completely pointless.
Crew Skills and Qualification
Crew XP can be purchased with gold eagles in the “Accelerated Training” option, as per the Crew Skills guide, most useful for the high cost skills like Experienced Gunners and Repair Rank. Expert Qualification, giving a boost to certain skills for specific aircraft, can be purchased with Silver Lions, then Ace Qualification after that with Gold Eagles. The extra nudge from Ace Qualification does not make a huge difference, but if you have spare Eagles and a particular favourite plane then every little helps.
Modifications and Converting Research Points
As you gain regular Research Points towards upgrades and new aircraft, indicated with a blue light bulb, you also gain “Convertible RP”, indicated with a yellow light bulb. Your accumulated total is shown at the top of the screen with the yellow light bulb icon; by clicking on this you can spend Gold Eagles to convert it into regular RP, boosting research into the plane/tank you’re currently working on.
This is very tempting when you’re really keen to get your next vehicle unlocked but it gets very expensive as you go up the ranks, so should be used sparingly unless you really don’t mind spending a lot of money.
You can also buy upgrade modules with Eagles rather than researching them. Again, this can get rather expensive, but if you have a lot more money than time it’s always an option. Two particular upgrades can only be purchased with Eagles: “Backup vehicle”, to be able to use a vehicle more than once in a battle, and “Talisman”, doubling research point gain with that vehicle. Talismans are well worth considering in Tier IV to boost research of Tier IV and V vehicles; if you can find an aircraft or tank that really suits your play style, popping a Talisman on it is a good alternative to buying a premium vehicle.
Premium Vehicles are usually shown on the right hand side of a nation’s tech tree with a brown background, and a price in Eagles underneath. They tend to be more unusual or prototype variants of regular vehicles, or captured or lend-lease foreign vehicles. They’re not more powerful than non-premium vehicles, but have a couple of advantages: they start off with all modifications unlocked and available, and usually give better rewards. Premium aircraft can be flown at any time, regardless of your national rank (e.g. if you’re Rank 1 with the USSR and buy the Rank 3 P-63A-5, you can still put it into service and fly it); be very careful in Arcade mode, though, as you’re put into matches based on the highest rank aircraft in your vehicle, so equipping a high level premium aircraft alongside your starting biplanes will result in some painful matches.
Occasionally you may find a discount for a premium vehicle in a post-battle trophy. Some premium vehicles are only available in bundles in the store (shown with “Bundle” underneath, rather than a Gold Eagle price). Premium vehicles can also sometimes be earned in events or competitions.
As well as buying packs of Gold Eagles, there are several other items in the online store. Bundles often represent good value, especially if on sale, usually containing premium vehicles plus decals, Gold Eagles and/or premium account time. There are also a couple of single player campaigns, covering the Pacific theatre from the Japanese and American perspective; there are probably better alternatives if you’re after a mainly single player flight game, but they offer another option if you get a bit tired of PvP.